You are still able to see the icing amount in dev mode under options.
@awemeter thanks for reminding me this! well familiar but forgot
gave up all together after trying several other debug windows. Of course, this can’t be a real substitute to the proper debug windows that do exist and were available for ANY aircraft in FS2020. And not to mention that icing is still flawed. I just tried manually increasing the icing on the TBM and creating artificial intense storm, it did felt like at least it had the ice weight working. But this didn’t happen to me in the previous attempt with live weather thunderstorms and definitely icing conditions. I fear that on top of these problems, live weather might not feed the icing conditions properly to the sim…
The other issue is that this is not what icing in flight looks like. This is how I would expect to find my car after it has been parked overnight in frost and I assume that is where they got the inspiration from.
I was one of those complaining and I have loads of experience in icing conditions. The way it was at FS2020 initial release made absolutely no sense. Even outside of icing conditions you were transformed into an ice cube in seconds.
I have flown aircraft without ice protection in icing conditions (unintentionally), you won’t fall out of the sky immediately. There are extreme cases of course with SLD such as freezing rain and drizzle but those usually don’t extend far vertically. Flying into clouds below 0C doesn’t immediately kill you.
To be clear, I wasn’t talking about icing up outside of icing conditions. That was an issue forever and has gotten a little better though it is still an issue. What I was talking about was the pure physical impact of the icing accumulated on the plane. “100%” icing, for whatever metric that is, should not mean you lose 10 knots and otherwise keep flying along happily, as I’m sure you’ll agree. I cannot impact catch rate, nor can I impact when/where icing accumulates but my tweak is purely to bring back a small sense of danger to going into ice. That being said, catch rate does seem to vary quite a bit more in 24 than it did in 20. I’d suppose I’d put this down to weather improvements.
When flying in clouds with percepitation and OAT is blow 0°C I see water pouring down the windshield. Shouldnt it be ice/snow or at least sleet or something? Is this adressed in some other topics?
Is there visual wing-icing on standard MSFS aircraft? I have experienced window icing quite a lot, but i can’t remember some visual wing icing, or snow cover on the ground?
Yes, there is. You can try it via the developer mode oder wait for it under “real” icing conditions
Hello,
I would love to see the current icing model in MSFS 2024 revisited, as ice accumulation often seems inconsistent with real-world conditions.
I’ve frequently observed ice accumulating in clear air, outside of visible moisture, where icing would not normally be expected. Conversely, I’ve encountered numerous situations where little or no ice accumulates despite conditions that should present a significant icing risk, such as flying in IMC with subfreezing temperatures and liquid precipitation.
Icing is a serious aviation safety concern, and accurately representing these conditions is particularly important for pilots who use the simulator to practice procedures and reinforce their understanding of weather-related hazards. A more realistic icing model would greatly improve both immersion and the simulator’s educational value.
With winter approaching, I think this would be an especially worthwhile area to revisit.
Thank you for your continued work on the simulator!

