Great news indeed!
Ray-traced shadows confirmed, as well as improved ray-marched GI. Not totally clear on the extent of ray-traced shadows coverage, but I’d bet my hat it’s gonna affect the whole game, not only cabin interiors.
Great news indeed!
Ray-traced shadows confirmed, as well as improved ray-marched GI. Not totally clear on the extent of ray-traced shadows coverage, but I’d bet my hat it’s gonna affect the whole game, not only cabin interiors.
The screenshots a few posts prior hint to a global raytraced shadow solution.
The more intersting question would be: are the reflections also raytraced. This was not shown so far. The screen space reflections we have today in the sim, do not work well with the specific situation we have in flight sim: the cockpit window frames which obstruct the outside world and thus the screen space reflections won’t refelct anything hidden behind the window frames. And for outside view, all hidden behind the plane will not be reflected either …
unfortunatly raytraced reflections are expensive in computation, so we will see if we get them or not.
fortunatly these are no high priority features for me, so I would still be happy if they come, but I am not dowend if they do not come …
Anyway, I am quite hyped towards the 19. Nov. - I can’t wait to fly in the new sim
if you want to dream, check out Unreal Engine 5.4 and Nanite landscapes.
simondev is great. Here’s another great one. He explains how motion reprojection works at the end and touches on nanite.
do we now if it will be hardware based
Not confirmed AFAIK, but I would assume we’re dealing with hardware-accelerated ray-tracing, considering the underlying engine tech Asobo is working with. Sure hope so!
Thanks for sharing the clip! Hardware RT implementation wasn’t explicitly addressed here, but their wording does suggest hardware acceleration is present (implied by mentioning GPU support). Sweet.
i think its a bit ambiguous, kinda sounds like a software implementation to me…
They implemented hardware ray tracing in their last game.
Anyone knows a good raytracing benchmark? I want to test the temps of my 3070 TUF.
Are you willing to spend $34.99?
Purchase 3DMark and you get a comprehensive suite of benchmarking tools, including Port Royal, a pure ray tracing benchmark. My understanding is that the Port Royal plugin will not run on the free (demo) version.
I appreciate your help but right now I am reducing my purchases to almost zero. I have to save as much money as I can for all the things to come in the next few months. I am concerned that many of my add-ons will require a small fee.
I don’t think a benchmark will tell you anything useful about potential MSFS performance anyway. The only confirmed ray tracing so far is shadows, and that will only represent a small fraction of the GPU’s workload.
That’s true.
Maybe they will add it with the updates, the fsexpo screenshots definitely aren’t only shadow tracing.
This is the most “reflect-y” image I can see in the FSExpo keynote video, of the B737 MAX:
I’m pretty sure this is screen-space reflections: it looks like portions of the building reflection obscured by the plane are coming through as solid white/gray in the reflection, and the fading at the left and right edges is also a tell-tale sign of the current screen-space reflections system. ;_;
Unless the second trailer was recorded with an older version of the sim, there’s no ray traced reflections in the sim. About the max, are we sure this is MSFS 2024? Those trees look like 2020 trees, not the new 3D trees. The max is probably an old project they are working for quite a while now, I don’t doubt it might be released for 2020 too.
I read somewhere on the forum (I just looked in a couple of places and couldn’t find the post) that there were references to the MAX in 2020 (maybe?) in the past.
If true it makes a bit of sense to see it with 2020’s graphics in that image. That, or 2024’s trees hadn’t been updated yet when that shot was taken.
To be fair, it’s all been in a “work in progress” state for a few years now, so much of what we are seeing isn’t even the final product.
They said the trailer took 3-4 months to make, so the content in it is now “old” in development time terms.