Remember the old adage: “Any landing you can walk away from is a good landing.”
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Remember the old adage: “Any landing you can walk away from is a good landing.”
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, and like Cirrus’s prop planes, there’s also a red handle you can pull from the ceiling of the cockpit that releases a parachute to float the plane to safety (just in case of emergencies).![]()
Can hardly call it floating or soaring, it still is quite a rough impact and most aircraft are written off afterwards. ![]()
I disagree with the topic here. Yes, it’s bad airmanship, but as much as the more hardcore simmers like to pontificate that these are simulators, at the end of the day, it’s still a video game. In this simulated environment, you can make it as real to life as you want, or go as crazy as you want with no repurcussions for failure. Stuff like that is fun. It’s a game. That’s all.
Saying that doing landing challenges leads to bad airmanship is like saying watching the old school Looney Tunes causes people to drop pianos and anvils on other peoples’ heads. If someone can’t mentally separate a video game (or cartoons) from real life actions, “airmanship” is the least of their problems and they likely shouldn’t have a pilot license or access to anvils and tall buildings.
If you have ever been at an airshow you have seen pilots perform dangerous feats of flying skillfully. The point of the landing challenge is to show off piloting skill, not develop safe habits for real world flying.
I was referring to landing challenges in a simulator - not what can be demonstrated at an airshow which, in my definition, is to show various skillful aeronautical feats yes. That in no way has merit on the point I was trying to make comparing in-game arcade-esque challenges having an effect on “good airmanship”.
And yes, I’ve made an attempt to visit Oshkosh in various years. ![]()
In real life we used to refer to these as “d*ck measuring competitions” ![]()
What? My duck lands better n urs???
There’s an addon for that, isn’t there
time to close this thread…