Not sure. It’s the ‘high stop withdrawal position’. From what I understood reading the maintenance training manual it means that if the prop goes beyond a certain pitch value (which might happen if the throttle is moved apruptly) it’s automatically withdrawn.
Sorry to but in, but I’ve been l have been trying to find a simvar for this, can I ask what resource you used to locate this LVAR cause I’m also can’t find events/Lvars to operate some of the fuel pumps in the overhead. Thankyou
I don’t know the first thing about making liveries really, so this may just be a community-made workaround that’s inferior to a developer-releases paint kit, but it’s something. And there seem to be new YS-11 liveries popping up on FS.to every day now.
Thankyou for the offer. I thinks its FUEL_SWITCH_NO1_TANK_MAIN_BOOST ? This shows up after using ALT+G in Developer/Behaviors, however its doesn’t work when initiated directly in Dev/Behave.
PS I’ve got most of the other assignments working in Touch Portal as my device.
Does anyone know where to locate the aircraft files. I’d like to re-paint the seats on the Reeve Aleutian livery that was put up on the TO, but can’t locate the base aircraft and other textures. Thanks!
That’s the second switch from the left at the top of the fuel control system panel. For this one I use the event FUELSYSTEM_PUMP_SET with Parameter1 = 2 and Parameter2 = 0 for off and 1 for on.
I don’t see any Lvar triggered for it nor any InputEvent.
This is a fantastic surprise addon, I’m a fan of vintage 80s timetables and the more AC we get that can fly in this era the better. It hand flies extremely well, isn’t twitchy or rubber-bandy.
Great work on the modelling and sounds, a signficant bump up in quality compared to the Local Legends Aeroplane Heaven was producing. I’m glad we’re getting better vintage aircraft.
There’s a few issues I’ve noticed up ‘til now though.
The fuel trimmer system in general seems INOP, the Dart engines required fuel trimming at your own peril. It would be great to see this system functional.
Using the “AP engage” keybind causes the autopilot to lock out entirely. None of the buttons will work until you reload the sim.
The pressurization sim doesn’t seem to keep up with the aircraft a lot of the time, and I have spotted the cabin differential extremely high doing flights below FL190.
On the ground, there seems to be a lot of friction. I can’t obey any of the placarded RPMs on the ground simply because at any weight, the plane will not move.
These aren’t strict grievances, but things I’d like to see improved. If we can get more vintage aircraft coming out of this level, I’m very excited to see what comes next.
I went looking for the manual in the MSFS Aircraft Manual list - but it’s not there. As mentioned by others, there was a NAMC YS-11 manual (v1.0.7) posted on the iniBuilds website, September 2024. Is this the same plane?
Should the manual (or an updated version?) also be posted to the MSFS Aircraft Manuals page, since it is “Local Legend 22”?
Fuel trimmers have been recognized as inop but maybe they’ll work after a patch or two.
The AP is meant to be turned on/off by function, not by a master switch. While I too have used a master keybind I haven’t had the lockout issues, but with that being said, the AP turns on/off by engaging the specific functions.
I’ll have to check on the cabin differential but what people have noticed is the plane may be slightly overpowered in climb. Real world climb should be around 1000ft/min.
The ground friction may be related to them coding a spoilers function into the flight model when the prop pitch lever is in ground vs flight mode. It works wonderfully and realistically when on rollout during landing and manually moving it from flight to ground, but that may be at the expense of getting the aircraft rolling from a standstill.
The engine power was insufficient, making it impossible to make an emergency single-engine takeoff.
When using only a single engine, it is not possible to taxi in a straight line.
However, my understanding may be incorrect.