Looking directly into the sun doesn't blind you

I think the sim thinks we are wearing sunglasses.

Well now, as a matter of fact, YES!

A good friend of mine that’s a pilot has told me that on occasion when landing into the setting sun, has had the experience the direct sun’s blinding effect (which he assured me is a pain in the butt when you’re forced to deal with it). Note that he did not ‘go blind’ (nor was I implying such), the brief glimpse at sun only had the effect I described, which was just as brief.

Here’s what I see going here: People read my topic’s title then assume they’ve read the content of my post, and then go about berating it with snide replies. I thank those who’ve given constructive and helpful replies. For those that have nothing better to do, all such content does nothing but demonstrate the nature of your character.

BTW, I don’t have a HDR capable monitor, nor does my VR G2 support it. All I can say is that the IL-2 Great Battles sim renders this effect perfectly with either of my displays, such to the point that you’re really finding yourself trying to avoid that effect. In MSFS, I can look straight into the sun and there’s nothing that forces me to look away.

easy - you could get ‘Ray-Banned’ for saying that

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It’s a real problem, and not because pilots are “stupid”. I just don’t think it can be implemented well in the sim, and so they shouldn’t.

The “fade to white” effect in dogfighting games is more of a gameplay element to me. But in this simulator, just because the sun is in the center of the screen, doesn’t mean your focal point is at the center of the screen. What if I’m actually looking at a part of the panel in the corner of the screen? The screen shouldn’t be white then.

In the absence of a camera doing retina tracking, the sim doesn’t actually know if I’m looking at the sun or not.

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Good point about needing retina tracking if you want something that’s IRL. Something I now realize is that I’ve been conditioned from years of TrackIR use, and recently VR, such that where I’m ‘looking’ is pretty much the center of the screen. Thus implementing a blinding effect as I described may make sense in those cases, but too many exceptions exist such that that implementation causes at least as many problems as it sovles. BTW, overall I think the light effects modelling in MSFS is excellent, so I’m good with things; now back to sim flying.

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In my humble opinion this sim doing best job out of any other in this matter. I’ve never had to use sun visor in other sims even if was implemented. Currently with 737 is quite often used tool for me. For me performance degradation in longer flight is more needed issue to address so I don’t need save and reload before TOD

The camera represents your head, not your eyes. Instead your actual eyes move along the screen and you look around the cockpit. If you look at the gauges on your screen you are not looking at the sun despite it being in the frame.

With VR it can be done (maybe with eye tracker which will be a little annoying maybe?) but not with a cockpit on a screen.

I put sunscreen on my monitor when flying towards the Sun.
Am I immersive enough?

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I just strip off to top up my tan.

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