I think the sim thinks we are wearing sunglasses.
Well now, as a matter of fact, YES!
A good friend of mine thatâs a pilot has told me that on occasion when landing into the setting sun, has had the experience the direct sunâs blinding effect (which he assured me is a pain in the butt when youâre forced to deal with it). Note that he did not âgo blindâ (nor was I implying such), the brief glimpse at sun only had the effect I described, which was just as brief.
Hereâs what I see going here: People read my topicâs title then assume theyâve read the content of my post, and then go about berating it with snide replies. I thank those whoâve given constructive and helpful replies. For those that have nothing better to do, all such content does nothing but demonstrate the nature of your character.
BTW, I donât have a HDR capable monitor, nor does my VR G2 support it. All I can say is that the IL-2 Great Battles sim renders this effect perfectly with either of my displays, such to the point that youâre really finding yourself trying to avoid that effect. In MSFS, I can look straight into the sun and thereâs nothing that forces me to look away.
easy - you could get âRay-Bannedâ for saying that
Itâs a real problem, and not because pilots are âstupidâ. I just donât think it can be implemented well in the sim, and so they shouldnât.
The âfade to whiteâ effect in dogfighting games is more of a gameplay element to me. But in this simulator, just because the sun is in the center of the screen, doesnât mean your focal point is at the center of the screen. What if Iâm actually looking at a part of the panel in the corner of the screen? The screen shouldnât be white then.
In the absence of a camera doing retina tracking, the sim doesnât actually know if Iâm looking at the sun or not.
Good point about needing retina tracking if you want something thatâs IRL. Something I now realize is that Iâve been conditioned from years of TrackIR use, and recently VR, such that where Iâm âlookingâ is pretty much the center of the screen. Thus implementing a blinding effect as I described may make sense in those cases, but too many exceptions exist such that that implementation causes at least as many problems as it sovles. BTW, overall I think the light effects modelling in MSFS is excellent, so Iâm good with things; now back to sim flying.
In my humble opinion this sim doing best job out of any other in this matter. Iâve never had to use sun visor in other sims even if was implemented. Currently with 737 is quite often used tool for me. For me performance degradation in longer flight is more needed issue to address so I donât need save and reload before TOD
The camera represents your head, not your eyes. Instead your actual eyes move along the screen and you look around the cockpit. If you look at the gauges on your screen you are not looking at the sun despite it being in the frame.
With VR it can be done (maybe with eye tracker which will be a little annoying maybe?) but not with a cockpit on a screen.
I put sunscreen on my monitor when flying towards the Sun.
Am I immersive enough?
I just strip off to top up my tan.