After some toying with WMR/OXR motion reprojection on vs. off I have found that with motion reprojection on, I will get a significantly less crisp image. This affects both cockpit details as well as outside scenery.
This can be reproduced as follows: embark on a flight in VR mode with your headset on and OXR set to motion reprojection ON. A large city will be best suited, I chose Dubai Intl. In mid-air with the skyline in view, click active pause. Assume a reproducible position on your chair (including head position), then center the VR view. This will make sure you’ll have roughly the same viewing distance to cockpit instruments, gauges etc. Then pick some cockpit and some outside detail that will allow you a comparison. Small fonts on instruments and structures of buildings will be best suited. Important: if you’re flying a prop aircraft, do not pick an outside detail that is in the line of view behind your propellor! Then take off your headset, open/ALT-TAB to OXR and disable motion reprojection. Put your headset back on, switch to MSFS, leave VR mode (this is crucial!) and switch it right back on. Return to the previous physical (=real life) seat/head position, center VR view and check your chosen details. You may have to switch back and forth a couple of times, but with my setup it is very obvious.
Anyone else experiencing this? Does it only occur with WMR/OXR or with SteamVR, too? Any ideas and explanations?
HP G2 WMR/OXR latest
Render scale 100/100
The rest is a mixture of high and ultra and a few medium settings.