Great. Now if you add DLSS4 you should see an extra quality boost, and maybe performance (depends). At least I am on my old beater of an RTX 2060. I run it at peformance and it looks great at 2K and VR. Software like DLSS (4 especially now with sharper quality) and OPENXR Toolkit have done wonders for old hardware.
I recommend using DLSS swapper + NVidia Profile Inspector with Preset K.
This post download has all you need: New 'DLSS 4' (v310.1) is amazing in VR - #330 by Ianrivsmith
Note: DLSSSwapper doesn’t add the nvngx_dlssd.dll, but that’s included in the zip file in link above so you can drop it into the MSFS folder.
That thread has more details or ask questions there. I do not recommend the NVidia app.
In other news my PC updated to 24H2 which I was going to avoid due to issues it seems to have, but I just did a session in MSFS 2024 and all good, with DLSS4 as well. I have to shut down every other app to free up max VRAM as I only have 6GB and MSFS certainly doesn’t like it when your VRAM gets close to about 85% used, it starts getting very twitchy about there.
Gotta use what you have to best effect imo, not what you’d like to have, and that does take a bit of focused settings testing and tweaking.
I can use clouds on Ultra too, and they do look good.
I ran a lot of TLOD/OLOD tests all the way to max, and 100 is a good tradeoff balance of visuals/performance.
Good luck!
Tip: You can get away with 30fps for most flight sim situations. Seriously, it’s fine. Unless you’re doing low level luge type flying, you don’t really need more than 30fps. It’s not simracing (which I also do).
I have a GSync 144hz 2k monitor, but locking it to 60hz refresh then using 50% refresh in MSFS settings with Vsync On means you can use those other frames for pushing your settings up. I’d rather have higher settings locked to 30fps, than higher VRR with lower quality, so works for me!
For MSFS development I use Low preset with 33% Refresh, and can run VSCODE + Debug apps alongside MSFS just fine even on a 6GB GPU.
Tip2: If I’m competing in challenge mode I’ll use low preset at 50% or 100% refresh for max performance/latency, as the challenge locations can be especially taxing at high speed/low level due to the higher resolution DEM/Scenery. Lowest latency would be with VRR but there’s not that much in for me, so I don’t bother as it’s more clicks to switch things around.