MSFS is breaking the VR golden rule: don't move the camera, the user is

Thanks KILMS3027 and MrZoops for the replies. My bad for not seeing your earlier posts but thanks for your help. Can’t wait to try those settings out in FSR. I took a screenshot of your FSR settings for Turbulence and printed it off for future reference. I’m puzzled that Microsoft or Asobo is having such a hard time getting this right.

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