Could some kind soul post the script to include how LittleNavMap (or Navigraph Charts) is added to the script provided by @Bertro514.
Many thanks.
They should just have the person in charge of the sensitivity controls also be in charge of the “press any key” code. It would be gone in no time!
Oh, you’re good.
Brilliant!
I’ll have to see if I can figure this out as it takes nearly 4min for it to get to the “press any key” on my system then another 1+ min to get to the menu. Very frustrating for us limited fun time guys.
Thank you for sharing this!
For user with slow systems it may be useful. I count the time until press any key…30sec. Makes no sense for me. Anyway, It’s helpful for many user and it is a contribution to the community.
I wonder if I could get enough votes in the bugs forum with that idea to get it on one of their thursday updates. Could you imagine how hilarious that would be.
Well you don’t know if you don’t try. I’ll be the first one to vote it
As requested: Remove "press any key" by assigning the QA process to whatever employee deleted the sensitivity controls
EXACTLY, so when you are working with Multiple Screens, if you don’t have correct focus, you can click or hit keyboard key for ever, and nothing will Happen !!!
Hi @FunkyHut, just add another Run line with the path to the .exe file.
In my case for LNM that line is:
Run C:\Program Files (x86)\Little Navmap\littlenavmap.exe
I recommend adding it before the MSFS Run line, so that LNM doesn’t steal focus. (even though the WinActivate line brings MSFS back in focus right before the keypress, but just in case).
In that case try modifying the Sleep 17000 line to Sleep 250000 (a bit over 4 min) and see if that does it.
if you want to do more informed trial and error, you can add another line at the very end of the script that goes:
MsgBox, Click!
This will display an alert that says “Click” when the script triggers the Spacebar keypress. You can then see how much longer than that your game takes to make it to the “press any key” and add more milliseconds to the Sleep line as needed.
If you do that, don’t forget to remove the MsgBox line after you’re done troubleshooting. You don’t want to end up with another button to click
Thank you very much! Very kind of you!
holy ■■■■ you remind me of ultima online
Many Thanks!
Bit like the pre Windows DOS days and .BAT files to get everything going.
Hehe, might be overengineered (Thru necessity) but it works, and I thankyou for the effort. The Navmap tip is useful as well
Now…about that “Fly Now” button, another unnecessary click (hint hint, LoL)
Hmm, there was a command to disable the intro videos? What I did was edit all the intro videos to 1 second long audio-less clips to make getting to the main menu faster. This only works on the Steam version because windows store is UWP, though.
Hehe, that would be cool, but I’m not sure it’s possible, at least not with my limited knowledge of AutoHotKey. From what I’ve seen in the documentation, it does have a way of detecting buttons on screen, and then simulating clicks on them, but that functionality seems to be geared towards more standard application windows. I ran it on a bunch of different MSFS screens and it doesn’t detect the buttons or menu items. So I’m afraid it’s a no-go.
Thanks for this! For anyone using Steam, replace the 5th line of the script with the following:
Run C:\Windows\System32\cmd.exe /C start "C:\Program Files (x86)\Steam\Steam.exe" steam://rungameid/1250410
(This will work, no matter where the game is installed!) You’ll also want to set “-FastLaunch” (without the speech marks) as the launch options in Steam.
Thank you for the Steam path! I’ve added it into the first post.
Ahh, thats OK, was just hoping, LoL. I also noticed that when I copied and pasted your windows store command, and ran it in AHK, that the Asobo/BS AI video ran at the start again. I think you need to take out the " quotes around the -fastlaunch command. When I removed the quote marks, the sim launched without the intro video. Just a HU