NEW Nvidia Drivers: GeForce WHQL 516.94 - Nvidia has issued a security warning for it's GPU drivers on 4/8/2022)

No…the “https://www.nvidia.com/Download/driver…” link you wrote ABOVE “The slimmed skinny version…” takes you to driver version 417.22, not 471.22.
if that is intentional, then i apologize for my incorrect correction. :smiley:

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Oh, I see what you mean. I am a bit slow today. I do apologise, it’s an ‘admin’ error on my part. :blush: I have deleted that link to the 417.22 WHQL driver which is not a ‘slimmed’ driver. The link to the skinny driver is OK. Charles

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On my Aorus 3080 Extreme I had to roll back the driver all back to 460.89.

Also the BIOS from the card from F6 to F3.

Seems in the recent drivers there’s a power limit coded at 380w, which is a shame. My card was running so good and stable at 420 watts at 2100 mhz.

But.. FS crashes now anyway, whenever the card is overclocked, so the power limit enhancement is not important anymore

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what a horror power consumption.. I hope the graphics card manufactors will in future spend a bit more time into a good hardware design and avoid this waste of energy.

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Well, if I got 33 fps instead of 28 I really wouldn’t care about those 40 watts.

In general you are right, of course.

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Download NVIDIA GeForce 471.41 WHQL drivers. This release Adds Support For Red Dead Redemption 2 and Chernobylite which introduce NVIDIA DLSS technology.

I always ask me, why a normally independent hardware manufacturer must implement somewhat that a game x works fine.. sounds all like a big workaround interface :joy:

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I guess this is more about the way the GeForce Experience can change in games settings. A profile is needed for each games. I don’t think they fix specific programs problems each time by patching drivers. Well I hope!.

ah.. no.. geforce exp. is another thing.. the driver can be installed without the additional nvidia software.

It’s same as they fix somewhat within the driver, if a game x crash.
[League of Legends]: The game may fail to launch. [200744747]

But of course it was clear for me that they do that.. sometime it’s just time to point to such worst designs. A device-driver should know nothing about a game x / application x.. and I can remember at the good old ages where this was the case :slight_smile:

At least.. seems no issues with these version with msfs ( 2080Ti ).

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I’m actually curious about what are we “voting” for here?

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it’s a good question.. for me its a thread to discuss about current nvidia driver and possible advantages or disadvantages… but may be it’s then bit wrong in yellow category :rofl:

In this case, the “why” is clearly explained in the release notes and the blog post.

This new Game Ready Driver provides support for the latest new titles and updates, including the latest game updates for Red Dead Redemption 2 and Chernobylite which introduce NVIDIA DLSS technology.

I don’t have a link handy but you’ll find in the NVidia developer sections what are the requirements to supporting a DLSS enabled game.

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and in case I develop my own game , I have to ask nvidia that they do a driver change to support it ? :slight_smile: I meant it also more generally.. we get allways driver updates where 70% of the changelog is like “support game x”.

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Yes I believe you’d have to for the time being. It seems changes mostly mentioning “support for” are sometimes about enabling DLSS “officially” (i.e. unlocking the feature for specific titles), but sometimes this is also about making a game running faster or better, in just “adapting” some internal driver optimizations to some specific API uses made by the game. To illustrate what I mean:

  • the graphics API has a ClearBackground(color) function which most games are using when they start rendering the current frame

  • game XYZ is known to fill the entire screen with a huge triangle right after

  • for game XYZ, don’t make ClearBackground(color) do anything because it will be overwritten right after with the huge triangle anyhow.

Contrived example maybe, but this is what I have in mind when I read these release notes :crazy_face:

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yep.. but then is these company no longer a independend hardware manufactor. Instead it get a lot of possible “influence” ( word?) which “application” will be performant / supported and get better chances on market. May be “gamers” should bit more aware of such things.

PS.: I like the discussion thread :slight_smile:

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A game has to get ‘DLSS enabled’ by a nvidia team, they run the game through a supercomputer over at nvidia to train the model. They include this model in the driver for every game. I think this is required for it to work. This is the same for the whole RTX thing and every other technique nvidia uses and AMD doesn’t.

This is also the image I see when reading the release notes. It also conjures up visions of crazy, hard to maintain driver spaghetti code with screwy conditional logic all over the place.

I can’t help but wonder how much this kind of thing contributes to what seems to be an increasing number of bugs and overall decrease in quality of the Nvidia drivers in recent years.

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yes.. DLSS is like “pre-rendered”. But we seen this “support game x” in changelog also before DLSS.


@JWales2895 yeah… exactly… if (GameX ) Then… thats what I have in mind.

Apart from RTX/DLSS support the game ready drivers are only for preconfigured optimized settings in Geforce experience. For instance MSFS worked perfectly before the game ready driver was released.
MSFS will also work perfectly if you install a driver from 2 years ago (not recommended ofcourse for security reasons).

but:

:rofl:

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