If that’s true that community “managers” are the one who filters feedback and giving it to devs, then it would be their job to understand and comprehend what we are saying here… I mean this thread has existed since last year and it was way under 500 replies… before it grows to 1000, then now 1276. If they’ve been following us, even a quick read through the post and looking at screen shots we are all attaching here, will enable them to construct bullet points of the issues here to pass on to devs.
- Night light orbs too big, fuzzy, doesn’t decrease with distance. Users prefer smaller and sharper “point lights” light orbs that gets smaller with distance (THIS IS THE PRIMARY POINT).
- Need more light sources other than street lights. Buildings on lower LODs need to have illuminated windows or some sort to create more randomness at distances.
- Need more variety in light colours, brightness, and placement (to avoid night lights from looking to uniform)
- Sepia looks weird as, makes the ground glow. Need to find better alternative (note pre-computed night texture by Grinde81 to be considered)
- Night lights continued on in an unrealistic way, after buildings and vegetation no longer drawn. This creates effect like “tron grid”. Distant “left-right” string of lights after buildings/vegetation no longer drawn, must be randomised.
- Night lights on rural area needs to be more randomised and spaced out (if impossible to identify and remove individually per area).
That’s all I can think, if anybody wants to add more… That’s pretty much the issue with city night lighting AFAIK. Community managers can just copy and paste bullet points above and give it to night light devs to look at and address.