Night lighting issues still present - The community solutions

The lights visibility range is still much lower as evident. After few miles away, the sepia mask effect comes into place for the building/city lights. Still has that lit ground effect at distance.

I think they have only bumped up the main street lights visibility range, thats why only the main street lights now are visible from far distances and not the building/city lights.

They should increase the building/city lights draw distance also to realistic distances and remove that horrible sepia layer effect. Infact, that is the primary issue for which the “Terrain emits light” thread was created.

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