Then we might misunderstand each others points, or the language barrier playing tricks on us.
Did you understand what I wrote to you in those posts?
Let’s try again.
Which is exactly why I tried explaining to you, given the wildly different visibility ranges, you’ll have this effect at a very close range with the old lamps, and up to a much bigger distance with greater lamp visibility. If the lamps were to scale linearly, we’d either have lamps vanishing after just a few miles, or lamps the size of houses when zooming in. That’s simply not how it works.
Look at my screenshots, as well as CptLucky8’s posts. Feel free to measure the pixel size in those.
It’s simply the same size. Is that something you dispute?
Look in my 2nd screenshot. you have lamps in the distance nearly the size as houses, exactly the same angular size as the ones much closer. (which is something I’ve remarked on ever since those got implemented mid-alpha.)
I’m sure of how you interpret your prints, but looking closer, albeit heavily compressed, it’s very easy to see the extremely short lamp visibility range, with lamps fading away after just a mile or two.
But the “same size” phenomenon is clearly visible.
With longer lamp visibility range, you will have exponentially more same sized lamps until the fading starts in the distance, and with short visibility range, you’ll get this effect much closer to you, as your pictures clearly shows.
I’m not sure if we’re talking about two different things here, but try to at least respond to the parts of my post you either don’t understand, or disagree with regarding the lamp scaling shown in both mine and CptLucky8’s posts.