I’m new to VR with brand new Reverb G2. Following CptLucky8 advice I managed to configure my system based on 3070, to display 25-30 FPS with repojection in OpenXR “preview runtime”. The picture is a bit choppy, especially when looking thorugh the side windows, but this is not my biggest issue.
The sweet spot in G2 is disapointing to me. I find myself constantly correcting the placement of my headset vs. my head/eyes. While the C172 steam gauges cockpit looks decent (I’m RW pilot so flying VFR I glance mostly on the airspeed indicator), the scenery is disapointing. On my monitor (1920x1080) I can see crisp scenery, buildings etc. In VR the scenery is more like a blurry mess (even at TAA render scaling 100% and scaling in Open XR dev tools at 100%), especially outside the small sweetspot.
I will be experimenting with replacing the original headset gasket, to place my eyes closer to the lenses. Or maybe it’s just my eyes - I’m 50+ and still avoiding the reading glasses, but as far as I undetstand, the picture in the headset is focused in the distance like in the real world, so I should not have issues with the outside scenery, which anyway looks decent but only in the small sweet spot. Some reviewers of G2 said that the sweet spot of G2 is actually decent, the high quality of the picture in the sweetspot is even more contrasting in G2 with the blurriness outside the sweetspot.
While the cockpit looks great in 3D, and the head movements are more natural in VR (like observing the runway when judging the turn to final), what is most important to me when flying VFR is the outside view, and with it I’m not so impressed, when comparing it to my triple display setup (even limited by the lack of angled side displays support in MFS2020) with TrackIR - the picture is crisp across 3 displays, FPS much better even with most settings on high or ultra.
What is strange - when I “fly” over the landscape in GoogleEarth VR I don’t notice the scenery blurriness outside the sweet spot which is very apparent in MFS2020. I can actually spend hours “flying” in GoogleEarth VR over the areas I already visited in reality, especially the mountains and ski resorts. I wonder why this blurriness outside sweet spot is so apparent in MFS2020 despite having render scaling in MFS at 100% and also scaling in Open XR developer tools set at 100%.
Am I doing anything wrong? Or are my expectations set to high?