Once you go VR, you don’t go back?

You’re making a lot of assumptions here. I did use the Reverb G2 with Flight Simulator. Even with its 2160x2160 resolution, the ability to discern a stereoscopic difference becomes insignificant somewhere between a few and a couple dozen meters depending on the scene/object. Other visual cues take over in the brain to create a sense of depth after that. That’s why best practices for VR development have recommend not rendering objects twice if they’re more than a few meters away. It causes a performance hit with little gain for the user.

The topic really interests me as a 3D developer who has created some virtual reality environments. Flight Simulator seemed like the perfect candidate for optimizations like monoscopic far field. Imagine if all that photogrammetry that’s hundreds to thousands of meters away only has to be rendered with a single pass. And it should be relatively simple to enable an optimization like that as there’s nice separation from the aircraft and the scenery.