Open up the weather system WRITE access to 3rd party devs

They have actually added the tiller axis he mentioned in the new update as well.

But Asobo are contemptuous so it doesn’t matter apparently.

Alas, we are getting off topic. I sincerely hope they can add more to the weather, as for my own personal use in Vatsim, It seems okay after the new Vpilot update fixed the altitude issue. I just had a very nice flight by the numbers in EGPH today.

I honestly think this is still worth fighting for you guys, the last post was April 12, but I am sure if we just keep pushing Asobo to do this, they will eventually budge and give the weather devs a proper SDK. It will be a real shame for them to close this one out, while other platforms just as Prepar3d and X-Plane give their user the option to use their in-house weather engine or a 3rd party one. Especially since X-Plane 12 is now introducing volumetric clouds as well in their weather engine, I can see that side surpassing MSFS with Active Sky. Weather and accuracy of weather is a huge part as to what make a aircraft and its characteristics fly. If that is the case and it where to stay closed, I can see myself going more towards X-Plane 12 due to that reason.

This shouldn’t be something we should sit back on and allow the devs to close it out. If they truly care about the flight simming community, then they would allow the users to have choices.

5 Likes

Agreed. The limitations on access to the weather system really feels regressive…and I have few if any other complaints about MSFS in general. This, however, is a really big one.

3 Likes

You guys think we can push this topic on Asobo and Microsoft perhaps in the next upcoming dev Q&A? This is something that has to be opened up and allow simmers either the default weather engine or a paid 3rd party one. Everything that REX and HiFi has done in these categories have been nothing short of amazing, the default weather has also seen major improvements but still not on the level of what the real-world deals with.

You already have Damian from HiFi willing to create something for this platform, heck he even already has foundational components for this sim ready to go for whenever they get the ability to interface with the sim and REX has tried to take shortcuts on injecting real time weather data in the sim but is still very limited due to the lack of a proper SDK. I get the whole Meteoblue partnership but closing this off when Asobo has many other things they need to fix as well means it is going to take a long time for them to get it to the level of where the 3rd parties are at. It truly is a big slap in the face to the players. AS and REX can at least get it done way faster if they allowed them to do it. I certainly am going to try to push this as much as I can, because in the end, the only thing that makes a aircraft fly and affects its performance and dynamics is WEATHER and having a proper simulation of it can bring that realism even more.

6 Likes


What are you on about.. the in game live weather is totally accurate. :roll_eyes:

Pshhh I experience that in my everyday real world flying. Makes for a hell of a challenge when it comes to landing. BTW are you going backwards? LMAO your TAS is reading 165KTS but you almost have a 182KTS headwind.

1 Like

Any news on a weather SDK?

At some point you got to admit that your requests are hitting deaf ears. My personal gripe has been with haze and low visibility which looks totally unrealistic. Better thing would be to look forward to XP12 which might take care of MSFS’s shortcomings since it’s being developed by someone who knows a thing or two about real aviation.

Yeah, especially given the info now that X-Plane 12 is looking to release as soon as tomorrow according to X-Plane themselves, I definitely going to see myself start using X-Plane 12 as soon as it releases tomorrow and even more once Active Sky creates their software for that. It is a shame truly, the one thing that truly matters in a sim, the one thing and most important thing out of everything out there that directly affects and controls the way an aircraft flies is the weather, and if the weather is not right to start out with, then basically your entire sim collapses as weather is literally the foundation of the building or in this case the sim. I know a bunch of others are also going to move on to X-Plane 12 once it releases tomorrow, I am not leaving MSFS but I will definitely see myself using X-Plane more for the true to life procedural flights.

2 Likes

I wouldn’t say a total collapse since there are enough people who just want it to be like point and shoot game in which they can take good screenshots, but yeah someone like me who’s looking for authentic weather effects wouldn’t bother much with it beyond a point.

First I was against the need of 3d Party Developer creating a WX Tool for MSFS, as the base form and default weather system (at least during the tech alpha) was phenomenal.

But now, we have this problem, with the first report almost a year ago: Live weather stops injecting after a certain duration flown / certain time flown - #227 by junfan85

Nothing has changed so far and we have a serious issue with LW at this point, resulting in FPS Problem, stutters and CTDs.

So please, for the love of god Asobo, open it for 3d Party Developers, as you are obviously not able to offer a stable weather.

You hit the nail on the head. Austin knows, literally, one or two things about aviation…LOL. His recent XP12 pre-release Q&A sessions were hilarious, when he started talking about googling aerodynamics, and admitting his flight model, the so called holy grail of flight models, is fudged when it comes to helicopters.

Opening it up to 3rd party developers is not a solution I fancy. It’ll keep getting better in the base sim. In fact it has so much already and I’m very happy with it. Why this desire for external tools? I’m so glad I don’t need them anymore with this sim.

1 Like

The MSFS weather engine has very good potential.
Asobo, on the other hand, has not yet fully exploited its potential.
Meteoblue has all the data the engine needs, but nobody at Asobo is doing enough about it.
As I posted in another topic, two years after the release:

  • there is no correct visibility (haze/humidity/fog) depiction (except for metar bubbles). Outside METAR circle, we have unlimited visibility.
  • we have strange metar bubbles
  • we have sudden weather changes
  • we have sudden cloud changes (in and out of metar bubbles!)
  • sudden changes in visibility when approaching or leaving the metar area

The situation has indeed improved recently compared to the past, but nowhere near as much as it should have.

If we had a 3rd party team just dealing with weather, many problems would be solved, I think.

9 Likes

We also have zero cloud variation

8 Likes

This is what third party devs can achieve in XP11:

This is what happens in reality:

Now I don’t want to put a screenshot from MSFS because we all know it would have that same cartoonish environment with infinite visibility.

Conclusion is loud and clear, either Asobo gives us realistic visuals as was being claimed till last year OR just forget about someone like me taking this sim too seriously. And solution is NOT the metar bubbles that we have currently.

5 Likes

And some other from real. How imortant the cloud diversity is!

6 Likes

Asobo, it would be great if third party devs could be allowed to inject weather into the sim.

There’s suspicion that the reason devs aren’t able to access raw weather data is because of legal agreements. Allowing third party devs like active sky would avoid this, and allow us to have more realistic weather radars (with tilt, wind shear, turbulence, etc) like we have in P3D.

2 Likes

At least I want to be able to select ILS categories via a shortcut. The dropdown weather presets are too complicated and time consuming.

1 Like

I’ve no idea if this will be read or seen by anyone but it is a heartfelt plea to Asobo to stop trying to develop the weather system in the sim themselves and start working with people like HiFi and REX, who have excellent records in making really good and realistic weather add-ons and have people on their teams with the necessary expertise. Or at least allow them the necessary SDK or whatever they need to build weather programmes for the sim themselves.
We’re on the 11th sim update now and the live weather is still injecting weather haphazardly just as the native FSX weather system did, causing massive directional and speed changes and height loss in the cruise. There’s the ‘gust model’ which just places ridiculous gusts that throw an airliner around the sky when the windspeed is virtually calm. No thunderstorms, not really any distinct cloud types other than cumulus and stratocumulus, and no ability to present a weather radar in airliners.
The weather is really spoiling this sim at the moment; if HiFi could get their hands on it, the sim would be vastly improved.

13 Likes