I see. I’ve tinkered as much as ever since the new version came out and settled for oxr tools MR lock at 1/3 and disabled in toolkit. I have to experiment a bit more with RTSS framerate lock as i have inconsistent results because i can’t decide between cca 3800x3800 resolution and DLSS at balanced or 4200x4200 and DLSS at performance. In my limited tests, having no framerate limit produced somewhat better results (which is a first, because since a long time ago having a framerate lock produced better results). The lock in RTSS bothers me with its increase in CPU latency. I’ve only tested it for around half an hour, so i have to give it more chance.
Funny you should bring up dx12 though, because that i am sure produces worse results as far as performance goes in comparison to dx11 and i am completely baffled that so many ppl decide to go with dx12 now. Of course it’s impossible for me to know how this behaves with 4xxx gpu as i have 3080ti but for me personally i am most definitelly sure dx11 is a better option. I don’t even quite know what you mean by the “away from sun bug”.