Optional target UI for helicopter SAR, cargo and construction missions

Sim Update 2 - Still nearly impossible to complete SAR hoists from cockpit view w/o assists.

According to the Changelog:

Search & Rescue – Hoist (Rotorcraft)

  • Added target kneeling animation when on liferaft :check_box_with_check:
  • Changed area detection to start hoisting :check_box_with_check:
  • Changed hoist actions to improve mission’s flow :red_question_mark:
  • Added dialogs when detecting the wrecked boat to remind that the objective is to find the lifeboat :check_box_with_check:
  • Fixed cabin service state after back on track during hoist :red_question_mark:
  • Fixed hoist step not validating before leaving hover area :red_question_mark:
  • Fixed back on track not teleporting the target :red_question_mark:
  • Added visual feedback for hover area :cross_mark:
  • Added step to show rescuer proximity to target :cross_mark:

These last two points are present, but from a gameplay point of view insufficient to make these hoist missions more realistic. Below my opinions:

1 - The massive blue zone around the liferaft
The blue circular zone around the liferaft serves no function in cockpit view. Once a stable hover above the target is achieved, it cannot be seen from the pilots seat (considering I am not on VR) Therefore it does not provide any reference to the current position.
For 3rd person view, it was unneccessary to begin with. Additionally, the massive blue circle is quite immersion breaking, but that is subjective.

2 - The rescuer proximity step
I do not understand how this bar works at all. It is static while approaching the patient and then ramps up only if the Rescuer is touching the patient. Thus, it does not provide any information while it is required during the approach, making it a useless addition.

The concept of heli hoist rescue requires a lot of skill not only from the pilot but from the hoist operator. They have to communicate the current position and status to the pilot so that the aircraft can be positioned to a suitable position in relation to terrain and patient. Since the hoist operator is missing, another way to indicate this is necessary to make these hoist missions playable.
Circling back to P1 and P2:
P1 is the equivalent of a hoist operator telling the pilot “hey, theres the target, look!”, which is good on approach, but useless in the final stages.
P2 is the equivalent of “We are ready to pull them up!”, which, once again, is good to know.

Without all the other information such as relative position to the target and altitude, these two callouts are without any value.

So please integrate a UI system that gives us these informations.

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The SAR Hoist is weird after SU2 update. You can hover over the life raft and lower the rescuer all the way to the water just as before. I think once you maneuver close enough to the life raft, the rescuer will start to move towards it, that’s an improvement. But, if you descent, all the slack in the line will be taken up by the hoist operator. If you ascend, the rescuer will not be lowered down any further. It creates short of a ratcheting mechanism with the line, and once it gets too short there’s no way to reset the mechanism. I haven’t figured out a way to get the rescuer back in the heli without the patient.

If you try to fly away , the mission fails saying you’ve crashed. I think that’s their solution for all the bugs in the game…

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Tired it again and it seems completely broken, not sure what I’m supposed to do.