I also think that is it a good post to remind people to be careful with the settings and putting too much stress on their systems.
MSFS is meant to be a long running project and so it is ok that some features (and planned features like f.e. raytracing) can or will bring down current generations of hardware. And yes, it is better to have a stable system instead of having CTDs frequently because of settings set too high.
Still, I think that the problem with MSFS is that it seems to be rather unpredictable.
I read a lot of issues from people who have better hardware than me (by far) and have moderate / high settings and still suffer from CTDs, bad FPS⌠so there is more involved instead of just detail settings / resolution / FPS).
So far I am rather lucky. I had one major issue a few months ago, but it was more related to the Store itself and the permission handling - and I of course suffered in the beginning of some CTDs over certain areas, but that was a common problem for almost all users and could be fixed by Asobo within a few weeks).
I run it on an i7/7700 / 1080Ti / 16GB Ram in 4k and Ultra settings and have a great experience - even in VR (with some settings lower obviously, but who needs ultra textures or ambient occlusion anyway if your headset´s resolution is too low to really notice these things�). Of course there are areas (like London PG) where the sim cannot be called smooth with such settings, but I have no issue dialing down resoluation scale f.e. for such areas to get it running well. So all in all, sometimes I think I am lucky that I did not buy a new computer last year as planned - due to lack of graphic cards - reading of people who have the same hardware I was going to buy back then and still suffering from bad FPS in the same areas or having more CTD than I have (the last one seems to be weeks ago for me).
Overall, despite the areas of improvement it still has of course, for me MSFS is by far more stable than P3D or XP11⌠(but I have to admit that XP11 is rather full of custom stuff, and it is not hard to bring P3D V4 to its knees if you set the sliders to more than average - and it is also overloaded with ORBX stuff, has third party software running in the background in parallel etc. ).
So I think it is both: users being more realistic about what their system can handle und Asobo finding the issues some people have despite top hardware, massive RAM, âŚ