Outside clarity on different Headsets

Hi I am not an expert but I think there is something not quite right with the MSFS VR rendering/aliasing/post processing… Its not the link cable as other apps remain clear in the distance (when at native resolution) and they use link as well. For this reason I also guess other headsets will have similar issues, although I can’t confirm.

I made a topic asking similar a few days ago (though no replies - so either nobody understands what I mean, nobody agrees or nobody cares :grin:)