You can call it as you like. Another name does not change the fact itself. Either you have a perfectly smooth image, or not. A perfectly smooth image does not have stuttering or juddering or whatever name you will invent for it.
With the wrong settings Far Cry 6 IS stuttering and juddering. I noticed it when sometime back a clean driver install deactivated G-Sync.
Same lasts for MSFS. An appropriate setup including G-Sync and V-Sync kills any stuttering or juddering. It works. For sure.
Then why are we talking about stuttering so much, since GSync monitors are available since 2013?
Due to the missing appropriate setup.
So all the people complaining about SU3 stuttering have messed up PC and consoles (that cannot be even configured)?
Whatās the appropriate setup to fix this in your opinion? How to affect Manipulators and Coherent GTUI Thread?
Iāve had the same performance problems with the ā(In)Coherent GTUI Threadā and also severe pauses/micro-freezes from certain airport runways that I can reproduce with SU3. The above video says it all since we are in the air and not over significant scenery. It can start up for no real reason - perhaps there are āraceā conditions in the threads that get out of sync?
1 Like
For my monitor itās GSync which gives the best results in terms of fluidity compared to VSync alone (and by far)
BUT during my numerous tests, I realized that my GSync monitor compatible 48-120hz (in theory) made stutters when the framerate was below 60fps⦠as if the GSync only triggered from this framerate and not below⦠true. I think that the gsync support of my monitor is not of good quality or itās a 60-120hz not a 48-120hz as claimed.
I just thought Iād pop in and provide my quick 2 cents. Based on the original post, I did exactly as directedā G-Sync off only for MSFS. Frame generation enabled, V-Sync enabled only for MSFS.
I found the performance to be horrendous, and genuinely unplayable. The game had insane stutters, issues when just panning the camera around where it seemed to be constantly freezing and loading assets in. I tried different airports and aircraft (tried to do it in a barren land where there is very little tree, building, aircraft assets to load, etc). No difference. V-sync specifically makes the game very unplayable with the input lag.
System specs:
RTX4090
AMD 7800X3D
64GB DDR5
4TB NVME SSD
2GBPS high speed internet via ethernet cable
I immediately went back to G-sync on and it was insanely better experience.
So, your mileage with this setup may vary.
1 Like
Please do not mix up different problems. The issues with the thread times introduced in SU3 have nothing to do with G-Sync or V-Sync. Inform the people affected in the thread about the thread times to switch off G-Sync. If you are lucky, they will just laugh at you, but most likely it will end up worse.
This thread tells us to deactivate G-Sync in order to have a far better experience. But look around in this forum. There are weird performance tips all over. People install mysterious optimization software promising cleanup of the Registry, caches, and memory. Graphics drivers are installed back and forth without cleaning the configuration. The nVidia App optimizes settings, but they are partly overwritten by the ProfileInspector. DLSS libraries are mixed from different versions and sources, and the DLSS swapper is the third tool mixing up the game profiles. And after all that, people are surprised about stuttering in the graphics. Then they test even more weird things and find something that makes itā¦not better, but less worse. But this not the ultimate performance improvement for each and every MSFS User in the world. On a clean system, it is not helpfull.
Just a heads-up, this topic was written for RTX 50XX graphics cards, not RTX 40XX, so you kind of wasted some time on those test 
It was written as a general post for any hardware, noting that it might have especially notable improvements for 5000 series. Note that if you read the thread, plenty of people with 4XXX series cards experienced an improvement in the game. I was simply providing some input of my own experience and posted my own specs. Thatās usually how forum discussions go. No time wasted but thanks for your concern! 
1 Like
Just to clarify, your RTX 40XX GPU doesnāt support Multi-Frame Generation, so you shouldnāt expect the same or similar results as the OP with a 50XX series GPU.
Thank you for your great observation; I am well aware. I didnāt expect any such thing! Just adding to the discussion so others have more information to work with, just as those people with 4000 series cards have been doing. If youād prefer, I can stop adding my input to forum threads and reduce the information available to us in the sim. Have a wonderful day!
1 Like
No need for the sarcasm
We all have the right to share our opinions - I have the right to say that some time was wasted and you have the right to disagree. I just wanted to point out that Multi-Frame Generation does make a difference in certain cases. Of course, feel free to keep testing ā¦
The tip in post #1 is independent of any hardware. When you break it down, the message remains: Reduce the Hz number of your monitor so that the FPS number of your simulator with FG never falls below it.
Yes, it works. It has worked since graphics cards and monitors were first developed. But itās also an approach from the last millennium. Technology has advanced since then, and things like G-Sync are now available. This means it is no longer necessary to achieve a certain FPS number at all costs; instead, it is sufficient to keep the simulator within a specified frequency range: The G-Sync range of your monitor.
This allows you to benefit from higher FPS numbers where possible, instead of simply throwing them away. Thatās the difference.
2 Likes
Unfortunately msfs 2024 being very greedy in gpu and cpu resources, it happens that the fps rate falls below the gsync range, even with the framegen, so GSync does not work and there the stutters begin. For a gsync 48-120hz screen for example, this supposes to always have at least 48fps for GSync to work.
At home, I did hundreds of tests both with a variable fps rate (VRR) and with a fps rate capped. Even when I have 80 fps, the VRR does not give me satisfaction unfortunately because there are few stutters when I change direction for example. On the other hand with a framerate capped to 60fps (30x2) or 75fps (38x2), I no longer have these stutters. And yes, GSync is activated in each cases.
My conclusion is that nothing is simple, depending on your screen, gpu and software, you can have more or less satisfactory results.
In my case, yes, GSync greatly improves fluidity but itās only with a capped fps rate that I achieve perfection, and not with a variable rate. I would like it to be otherwise but thatās how it isā¦
I am also aware that my screen is only a cheap GSync compatible and that there are also higher quality levels like GSync and GSync ultimate (or the equivalent in FreeSync)⦠if one day I change screen, I will really pay attention to thatā¦
1 Like
I am trying to understand capping frame rate thru AMD Adrenalin.
I have a 240hz screen, if I run a cap of 120hz in Adrenalin should I be lowering that in Windows to match my capping in AMD as well?
Sorry if this is a noob question, just trying to understand how all of this works together.
Also, if this isnāt the right place to ask this let me know and Iāll start a new thread. Donāt want to detract from what this thread should be. I havenāt gamed in a long time on a PC and I am trying to understand all the options and it is sort of overwhelming at times.