Yes the clouds should absolutely be rolled back on the PC version to their former glorious photorealism from the earlier release days.
Wow these cloud formations and thunderstorms looked more awesome before November, and got slowly but significantly downgraded over time.
I loved these early release clouds, now the clouds still look awesome when taxiing or starting and having some distance from them - but they donĀ“t look the same anymore when flying through them or over them.
This absolute 100% realism when flying through clouds from the early release days is somehow gone, hard to describeā¦ this foggy-like appearance, the nebula-like seamless grades of transparency when slowly breaking through the clouds, the photorealistic illumination while being in clouds and slowly climbing above them, is somehow gone.
The clouds itself are pixelated the shading inside is different, there are now āmach`sche streifenā (donĀ“t know the english term for that, itĀ“s a term for poor colour grading and poor transparency in stripes instead of stepless reduction of transparency, now they have these machĀ“sche lines like 8 or 16 bit textures instead of 32 bit colour grading).
This flight sim is PERFECT (in my opinion) but the clouds need some love and attention and need to be brought back to their former glorious visuals looks and feels when flying through them.
Different people have reported issues with pixelated clouds over and over. I had them about 4 months ago and then an update fixed them. Iāve no idea why it comes and goes, probably some issue with the shaders and the particular PC config. Hopefully one day they nail it down so it always looks good on all configs.
next sim update will be directx 12 for pc (xbox has it already) so iād guess next patch pc will be prioritized and the sim will be great again, but it takes some time