Please Fix Photogrammetry and/or LOD

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I believe the photogrammetry quality varies from city to city. London is a common offender.. it just doesn’t want to load properly even if you visit it multiple times and have rolling cache enabled.

The Italian cities load quite well bit hiccup and stutter like anything e.g. The American or Australian cities I almost never have a problem with.

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I have a RTX 3090, a 12900KF processor and the bangs and whistles to go with it. London is the chief offender, you can fly in a circle all day long and the buildings still wont load properly. Paris is a forest as is Italy and most of Australia.
Maybe just me but everywhere i fly now, the photogrammetry has glitches all over, the clouds are far worse and everywhere you go the trees and vegetation are 10 times the size they should be, i assume because Asobo know the buildings, roads etc are not loading correctly so use the vegitation to cover them.
The Sim fell apart for me after the introduction of SU5 and the support of an XBox version. It has got steadily worse since. The trees cant get any bigger you think, then with each PC update they do.

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the more people will use this the more fat servers will required, so if people’s quantity will grow faster than server’s capacity then more problems we’ll got. so in my opinion they have to work on blackshark technology and improve it too. that’s mean add more patterns objects, more flexible forms for them and with that’s way it’s will good alternative till server’s throughput will enough for all users any time. best alternative i think is improve blackshark way + add more and more original static objects, that’s will on our disks or their servers or wherever… when use phg it’s melt if use no phg half of ny without buildings with melted textures.

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It could be the longer draw distance on Series X.

Longer draw distance means it will try to download a bigger area of PG data. That can quickly overwhelm your network. I’ve done tests over London and depending on available bandwidth (from server to your house) smaller draw distance can give higher quality PG data, but in a smaller area of course. Setting the draw distance further out I got a bigger area but all at lower quality.

Your connection is probably not the issue. It also depends on how busy the server is. During my tests sometimes I only got 40 mbps from the server, sometimes over 100 mbps. (London needs even more than that to remain stable quality at max draw distance)

It could also be speed. I see you’re using a jet, that’s a huge strain on fetching data in time. If it clears up while paused (game should keep updating the data) then it simply can’t keep up at the speed you’re flying at.

PG does work on both in your pictures. Yet you only see the medium detail level on Series X, either due to flying too fast, or the server to client environment was too slow for too big of a draw distance.

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DUMB you ■■■■■■■ my connection

Which bit broke it? You can run this command to get the current state of the Toredeo config:

netsh int teredo show state

For me that is:

Teredo Parameters

Type : disabled
Server Name : win1910.ipv6.microsoft.com.
Client Refresh Interval : 30 seconds
Client Port : unspecified
State : offline
Error : none

https://cdn.discordapp.com/attachments/740722295009706034/999096824294031391/unknown.png

Look at this nice look in the distance when photogrammetry is off, this is with a little bit of zoom.
No triangles, no weird shapes, nights pretty much is the same with photogrammetry off.

I think Blackshark is in dire need of an update, or Asobo needs to fix the LOD’s in a way the buildings keep their shapes but lose tinier details from a distance.

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Hello,
Are you referring to photogrammetry buildings?

yes I am, the generated buildings and other objects that come with photogrammetry.

https://cdn.discordapp.com/attachments/740722295009706034/999098558965887026/unknown.png

Here is an example of it enabled, the shot above is photogrammetry OFF and bing data ON (the one in the first post)

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Another example : Photogrammetry enabled you see many weird shapes and triangles, spikes etc

ON:
https://cdn.discordapp.com/attachments/748348078519746582/999099500108972162/unknown.png

OFF:
https://cdn.discordapp.com/attachments/748348078519746582/999099500486471730/unknown.png

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For all intents and purposes, Photogrammetry is essentially part of the terrain mesh and that’s why the terrain LOD setting affects its quality and render distance.

I haven’t seen this yet with photogrammetry OFF.
i’ll give it another look with lower LOD levels.

You won’t see the problem that I showed in my above screenshot, if you have photogrammetry off.

Yes, I have noticed this has gotten worse in DX12 – sure, my LOD has been lowered (it has to or Elden Ring trees appear) but the photogrammetry in DX12 looks terrible. Reminds me of SU5 days. :frowning:

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Objects farther away have less triangles representing them, for performance optimization reasons. If Asobo could somehow implement DX12 mesh shaders/tessellation then it could help with this.

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yeah i have a feeling it’s worse with the SU10 beta as well.
I haven’t tried switching to DX11 yet to check this out.

Didn’t knew DX12 had a difference, i have to check this out :open_mouth:

and yes @HethrMasn i 100% understand the performance gains from this.
Mesh shading might help, some games do LOD’s really well from a distance.
I think DX12 can really do well for the sim if it’s features are used properly.

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This is my “unexpert” opinion; DX11 I do not see as many “melted pyramids” as I do with DX12. My logic tells me it’s because I’ve had to lower my LOD to 100 (which is a shame since I’m on a high end rig).

I keep pushing onto DX12 though because it runs so much more smooth than DX11 for me.

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yeah the CPU Mainthread is hit harder in SU10 with both DX11 and 12.
Seems to be a trend tho, every “optimization” does the opposite for me.

on the GPU side it’s fan freaking tastic at the moment, especially with DLSS enabled.
sitting around 10-15ms max at 4K ultra.

But on the CPU side of things i just have to lower my LOD to get the same performance as SU5-6 kinda.

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