Please let us have a pause mode that actually freezes time

I’m still trying to understand this.

My CJ4 does exactly what it says in the Profile.

My T.16000M Flight Stick
Button 14:
Toggle Active Pause - "While Active Pause Is set, the time is frozen,
buy you can still interact with the plane.
Toggle Pause - nothing is set

My Keyboard:
Set Pause off - blank
Set Pause on - blank
Toggle Active Pause - “PAUSE Key”
Toggle Pause - “ESC Key” “There is no definition given for Pause”

Move the screen to the right for the definition

Ed1403

I just tried it in my CJ4.
Takeoff and climbing.
Changed to External view.
Pressed the “Pause” key.
Flight froze. CJ4 stopped climbing. I could Freelook inside and outside.
Pressed the “Pause” key.
CJ4 resumed climbing.
I tried it once more.
I was right.
Ed1403 appeared to be wrong.
I could have sent this reply as it is, BUT…

Then, I saw it.
Free flight but AP armed and VS set to an altitude and altitude captured.
Changed to External view.
Pressed the “Pause” key.
Flight froze. I could Freelook inside and outside.

But the Speed Tape is moving if I push the Flight Stick all the
way forward and down.

Ed1403 is correct. Time might be frozen but there are programs
in the sim that are still running.

Hey there,
Question: Can you map both the pause on and pause off bindings to the same button?
I haven’t tried this specific thing before so I have no idea of it works or not, but I have bound multiple things to one button in the past successfully. (Like drone and slew control. They’re never active at the same time so they never cause conflicts.)
Just curious to know if binding pause off and on to the same button helps it work as a toggle.

Even if that works, why would you do that? That’s the same as ‘Active pause toggle’.
None of the pauses pauses your sim.

I also would love to have a proper pause, that pauses EVERYTHING. For example, why does time keep progressing when I hit pause? Sometimes I like to pause the sim midflight to take screenshots, but time keeps on counting when paused. The result is that the actual flight time after completing the flight is inaccurate, because you would have to keep track of and subtract the time spent in pause mode.

I would understand that time keeps progressing when you are in synched multiplayer mode, but I fly without multiplayer, where such a behavior makes no sense.

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There is actually a post for a “true” pause that you may want to look at:

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I was suggesting it to them because the other way of pausing without using your mouse is to hit the Esc key, and the OP said,

So I was trying to find a solution that would at least get them halfway there.

Thanks for the pointer. Done! :slight_smile:

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On the TBM-930 (did not test with others), the timer still running when I’m on “Pause” with the “pause” button or by pressing escape. What is very annoying if you need to pause for a while. The time you spent for your flight is then totally wrong.3

When on active pause, I think the aircraft systems are still flying even though the graphics/position is not changing. It therefore makes sense that the timer continues to operate along with the other systems. This has been a complaint since at lease Alpha 4.

There is a ‘half’ workaround for this listed here reference another mappable key command for a more traditional (but not quite) pause option:

The reason it’s called “Active Pause” is entirely that - everything remains active except for your aircraft position, and I presume it allows you to adjust your avionics etc. which can be useful for learning & practising during a busy approach etc.

I also see the value of a true pause, but I wonder if they took this approach to avoid trouble with some of the multiplayer aspects. For example, if you use “Live” mode I believe you’re locked to using real world time. This is the option that says it gives the most authentic experience. How then should the game respond if you pause it mid-flight? Your in-game time will start to fall behind everyone else’s; maybe that has implications which we aren’t aware of yet. These are my thoughts as a new user anyway. I don’t have the experience of the Alpha/Beta testers.

I hope we will see a simpler/clearer approach to the pause options in future, even if it somehow differs by the ‘online’ mode selected, but I’m sure there are some reasons for their design choices.

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In active pause maybe but when pressing “Escape” it makes no sense.

This issue also occurs in “regular” pause, and also when pressing escape to get into the menus.

Active pause is probably nice to take some videos and watch the nice weather evolve. From a practical flying POV I find it rather annoying though.
If you’re in a climb you might end up in a stall. If you’re descending, prepare to find yourself in an overspeed situation. If you are away for a while, better watch out for a nearby field as you might have run out of fuel.

The actual „pause“ feature (Esc) always brings the menu up.

In all earlier versions we could just pause, hence halt the sim. Still being able to manipulate controls and use all cameras.

Anyone who is missing this? I am.

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Rather than active pause, you may want to use the key binding for “SET PAUSE ON”.

https://forums.flightsimulator.com/t/pause-aint-working/128782/8?u=juicebox7535

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You should use real pause, like JuiceBox7535 suggested… Those are unassigned bindings, and you should assign keys you want to use…

You can pause without menu - Flyby camera? - #6 by Sartanius
My problem is that you then cant manipulate the drone which is essential for good screenshots.

Use real pause then. No active pause.

Ok, not sure how I could have missed that one. Actually I do know, because once again that filter defaulted to ASSIGNED and not ALL.

Still, some observations:
It’s a joke there is no more simple “toggle pause” key binding available.
It’s still no real pause. The aircraft freezes, yes, but the time and weather still advances. Look at the watch before and after you enter pause.

Hence, my request should be rephrased: Give us a real pause back, with a simple toggle for a (one) keystroke. No need to waste two keys for pausing and unpausing.

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Your plane is totally paused, not the world… You can’t pause life, can you?
But you can take pictures, and your plane will continue from where you left it after you unpause…
I’m sorry my English isn’t good enough, but there is a BIG difference between active pause and real pause…

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I’m not sure what you are trying to say. You also can’t fly a 747, can you? Yet in the sim you can. What’s your point.

There is virtually no difference in active pause to normal pause except for the plane being completely frozen, as opposed to active pause which is way more like a lat/lon freeze. No other difference I can think of. Makes no sense. It’s completely useless if you do a flight and perform a fuel check, just to see that you are on fuel but sadly an hour behind your schedule because you were paused for an hour and the time continues to run in the background. Pause should be pause and nothing else, PAUSING the sim and not freezing the plane while the simulation continues to run. For other purposes we’ve always had separate lat/lon and altitude freeze.

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