Surprisingly, this has started happening for me on the A32NX, on the SU10 beta. Not everyone on the team is seeing this issue, but there are a few reports of it. FYI, I didn’t have it on SU9 stable. Seems like a shader error
Surprisingly, this has started happening for me on the A32NX, on the SU10 beta. Not everyone on the team is seeing this issue, but there are a few reports of it. FYI, I didn’t have it on SU9 stable. Seems like a shader error