I think you’ve overlooked the fact that this is precisely what the sim represents. It’s an economic ecosystem that includes not only the core business of Microsoft Game Studios and Asobo’s game development, but also spans numerous first-party developers, countless third-party developers, and ultimately the customers.
Dismissing concerns because it isn’t mission-critical software misses that reality. Software doesn’t need to be life-critical for quality, stability, and responsive QA to matter. Significant regressions can disrupt businesses, damage products, generate support costs, and undermine customer confidence across the entire ecosystem.
There’s every reason to expect the same disciplined QA standards here as with any mature software platform.
The distinction isn’t “game” versus “business software.” The relevant distinction is whether other people depend on the platform to create value. Once an ecosystem of developers, vendors, creators, and customers forms around a product, reliability stops being purely a consumer concern and becomes an economic one. That’s why QA standards matter regardless of whether the software is safety-critical.
This applies to content as much as code. The Marketplace exists because customers need confidence that what’s being sold on the platform meets a reasonable quality standard. A healthy ecosystem depends on trust, and trust depends on quality control. Microsoft’s own Marketplace decisions acknowledge that reality.
Eg: Mscenery removal from MP MSFS Marketplace Partner Announcement - Official Microsoft Flight Simulator / News & Announcements - Microsoft Flight Simulator Forums