Quad Views Foveated Rendering for MSFS 2024

Nope, it’s the normal box for me still.

re the brightness - there are seemingly, to my mind at least, some metering issues that become apparent in certain conditions (flight through clouds being the worst offender), and I wonder if due to the vastly different scene between large and small view, the auto exposure MSFS is doing is perhaps causing the problem. Who knows!

If they can somehow harmonise the scene brightness between the views it would go a long way to making it less perceptible.

Perhaps Matt has some insight as to what’s behind the brightness discrepancies at times.

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