Quad Views Foveated Rendering for MSFS 2024

I get your point and agree, until its out of beta, I wouldn’t recommend spending money either. However, having experienced the positive impact what quadviews can do to for VR performance (such as DCS), if the CPU is the bottleneck that can be overcome (provided the performance impact is significant), it is far cheaper to upgrade CPUs than it is GPUs.

1 Like

I guess the QV in MSFS2024 SU2 beta is far more conservative compared to DCS, so expecting only 10-20% FPS improvement in MSFS is reasonable.
As Matthieu explained above, the way Asobo implemented QV doesn’t allow them to easily parametrize the QV for more aggressive foveation (which BTW would only make real sense in DFR scenario, there are still some hopes that Asobo will allow it for Eye Tracking equiped headsets).

single thread performance is about 15% higher on the 9800X3D vs the 7800X3D, whilst it obviously isn’t a guarantee - could be bigger or smaller in MSFS - that does give a ballpark idea of the likely gain since we are talking about a single thread limit here on the render thread.

For me the upgrade was very cheap as 7800X3D still sells for a good price and 9800X3D is available at msrp now

And yes, this development is extremely good news for the Super - although ideally they would go more aggressive with eye tracking.

1 Like

Indeed It would be nice at least to have two presets - one for fixed and one for dynamic

That would be the next best thing to users being able to fiddle.

1 Like

Pretty sure it won’t change anything. If the game is CPU limited, being more aggressive on QV will not do anything to the CPU… So it would work only if you are STILL GPU limited after enabling QV, which doesn’t seem to be the case for many in this thread.

I confirm
With 7800x3D, 4090, 64GB RAM, DLSS4 profile K, Crystal at 4312x5102 per eye, MSFS2024 mix of mostly ultra/high
and with FFR enabled I’m on the edge of being both CPU/GPU limited at 44FPS (15% gain with FFR) in A2A Comanche at regional payware airport (ESMS)
Without FFR enabled I was clearly GPU-only limited.

More aggressive DFR with Eye Tracking would probably result in higher FPS, as the number of pixels to crunch would be lower, probably without more load on the CPU.

1 Like

Hi Matt, I appreciate your opinion, you are obviously the expert, but. I use your openXR toolkit dynamic foveated rendering, and it works 100 times better than MSFS quad views for me. It is a night and day difference (pimax crystal OG), so I’m always baffled when you tell people not to use it. Without it, MSFS 2024 would be unplayable for me. I’m on a 4090 card.

3 Likes

Which you will be as new headsets like the Pimax Super start coming out. VR is always going to be striving for higher resolutions with new hardware developments and GPUs will become bottlenecked again. hence why QV becomes beneficial.

Today I had some trouble with quad view , I got a few puffy clouds and an urban area and run into a CPU bottleneck (5800x3d) with FR on
Turning it off gave me a few more FPS

So it definitely depends on systems , scenery and headset how good this feature performs

Do you use DLSS or TAA? I get basically no boost from FV using OXRTK in 2024. I got a decent boost in 2020.

As this is a discussion about the FV option in MSFS2024 SU2 Beta, I kinda think that your observations are outside the scope of being useful.

Dlss performance.

Same here, 9800X3D, 64GB CL30, 3090, Varjo Aero…

Same. It’s gotten clear enough for me not to notice it’s not TAA.

In Virtual Desktop with dedicated router, flying almost always VR I get 50fps and 50 ms latency in Godlike at 90mhz with spacewarp/fg off - this with a 4080/7950x#D, 32gb and a couple of unnamed mods. By far the absolute best combination of performance and quality I’ve ever seen in any flying sim.

The problem of terrible frozen stutters in some FS24 detailed airports like EGLL, are those MS-Asobo default airports, the Inibuilds EGLL almost not have stutters and it is really smooth most the time.

MS-Asobo need to repair those airports (maybe the online cloud stream is part of the problem?) and make them even more smooth than de external addons for being less detailed.

1 Like

Id like to try the app mentioned with DLSS. Im surprised that dlss performance mode sees little/no performance improvement. I tried to follow the math above with DLSS in mind and I couldnt see an obvious reason that the performance benefit levels off. I mean, my CPU doesnt appear to be the limiting factor. Still GPU bound. Did they possibly shortcut the application of DLSS by simply bypassing the DLSS in the unfocused outer region?

You are GPU limited, with Quad Views and DLSS performance? What is your GPU ? (and how did you check you are GPU bound?)

@mbucchia Could you contact Nvidia and/or Asobo devs that they are implementing DLSS4 also in the Simulator, to solve the displays blurry?, some says that adding a mask over displays to not let DLSS4 read Displays and don´t touch their resolution, other it is code Displays in other format, or teach DLSS4 IA to render well Displays?, or whatever the engineers find.

It is really a pity how DLLS destroy cabins with displays and then they do a good job in the other scenery.

Is there some Wishlist thread to vote for this?

1 Like

Why would Matt contact them regarding DLSS? DLSS4 is already implemented into the sim. DLSS4 masking the glass cockpits has been discussed since 2020 came out years ago. It was originally supposed to be looked into but never turned into anything.

3 Likes

To try to help us because he has now contact with Asobo VR devs, and one or two years ago I remember that he contacted with Nvidia regarding VR without success and maybe now he can, and/or then also MS-Asobo devs can contact with Nvidia and Nvidia pay attention regarding that.

And no, DLSS4 it isn´t officially by MS-Asobo implemented in FS24, devs a few weeks ago they told to implement it officially in the simulator in the future after Quadviews, and maybe solve that of displays when working to implement DLSS4 if not it is already in their desks.