From the view of the project manager of the CRJ, perhaps I can shed some light on this.
First of all, you have to consider economics. A lot of smaller companies had major problems making the step to MSFS. The moment the sim was announced sales of P3D dropped like a stone. FSX died commercially around 2012. Bigger companies like Aerosoft and PMDG have the resources to handle this but we saw a lot of smaller companies struggling and having problems making the jump. They could not invest easily and had to start with relative simple products to build up the funds to start on bigger projects. Let me be clear, this does not mean Carenado is a small company, it is just a statement on the current state of add-ons. They are indeed far from what we saw for P3D and X-Plane in the last few years.
Many people totally underestimate what a project like the CRJ or DC6 involves. It takes many manyears to finish a project like this and you better have a bucket or two of money because it costs an arm and a leg. I am talking about very serious amounts of money. In total 20 people worked in some way or another on the CRJ. The main modeler spend a year on the project. And to get the quality we wanted means you can’t use cheap labor, you are talking 3r artists that can make serious money with any games studio.
We have also seen a lot new developers and small teams making commercial products. We saw a lot of others making freeware. And a lot of that is simply good and some of it is fantastic. We love the fact our small niche has exploded and that we have to compete with names we never heard about before. That’s good! That means progress!
But it also means the more ‘mature’ market for P3D and X-Plane add-ons is opened up and a lot of people are trying to find their place. And indeed not everything is very good (again NOT speaking about Carenado, but in general). That is how a new equilibrium is made. A product is only stunning when there are others that are less good.
Some of you might know that apart from the CRJ 900/100 that should be available soon we are also working on the Twin Otter. That product is now in beta and that means the weekly updates we did on progress are more or less halted. Now some people asked what exactly was going on with that product so I toook the time to find out what everybody involved did on just a standard day for this project. See here: https://forum.aerosoft.com/index.php?/topic/155894-aerosoft-aircraft-twin-otter/&do=findComment&comment=1058115
I hope it gives you an idea of how large these projects can be and how therefore there is a difference between big teams from big companies and small independent studios. As others have noted, there will be a slew of bigger projects coming online before the end of the year. Developers are still learning what this new sim can do. There is not a single day a developer does not send me something new they found out how to use. Some of it is bloody amazing.
FS (the 32 bit version) took 10 years to grow into the powerhouse it became.
P3D took 6 years to become a fantastic stable platform for high end simulation
X-Plane took decades to become what it is now.
MSFS is a fresh start, made possible by Microsoft and executed by very talented people. Are there issues? Sure. But let’s all remember FSX that was called end of line after SP2 with a list of open issues longer then you and I care to read. MSFS has had more patches and updates then all the previous versions combined. But yes it needs more. And tomorrow we get more.
In the meantime, if you are interested in an add-on, do your research. Do not depend on this forum or Reddit alone. Most developers have their own support forums and there you get help from the people who made the product and there the customers who are unhappy will post. Spend 30 minutes reading, get an idea how the developers are commenting. I have worked on 300 projects and I never had one that made everybody happy. And I never will. Always keep in mind that happy customers fly and unhappy customers post.