You do realize real-time ray tracing would be a toggleable option in the menu, right? You wouldnât even see the option if your video card doesnât support the technology.
So, if you donât have an nVidia RTX card, your FPS performance wonât all the sudden tank; you wonât even be able to enable ray-tracing. Or, if you have an RTX card and your FPS suffers too much from it, then disable it.
Hereâs a screenshot of the ray-tracing options in the game called Control:
Or you can turn it completely off:
And the Minecraft RTX Beta also has a toggle on/off option for ray-tracing, as well.
As to your concern about devs spending time making ray-tracing rather than fixing general FPS issues sans ray-tracing, I hear you. I feel devs are pretty good at multi-tasking, though. I donât think itâs typical for any game dev to apply 100% of their resources toward one thing. Theyâre constantly addressing multiple bugs and performance issues at a time, while often also looking at introducing new features or evolutions.
In fact, with real-time ray-tracing being a newer tech, Iâd have to believe the set of devs working on it are particularly specialized or trained in it; whereas many of the other devs wouldnât know a lot about it. Thatâs just my hunch, though. Either way, I still feel itâs feasible and realistic for the dev to, simultatneously, work on multiple things.
Fixing the FPS in the vanilla game and implementing real-time ray-tracing are not mutually exclusive; and one does not necessarily preclude the other.
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If you want to further future-proof the game, though, I really think youâd want ray-tracing. Now would be the time to do it, lest too much time goes on and the game stops getting support from MS/Asobo. Your PC hardware will improve over time. Without MS/Asobo support, the game wonât (aside from cool mods and such using the existing infrastructure, for the most part, of course)
Personally, when it comes to Flight Simulator, Iâd rather have an amazing game/sim my PC can barely run today, than a mediocre one today that my more advanced hardware of tomorrow will laugh at. That is because I know my PC hardware will improve over time; the game might not. I know from experience. I tried to re-install and play Flight Sim 2004 and Flight Simulator X five or ten years ago, and I just couldnât get into it as much as I wanted. The graphics were pretty bad. To be honest, I felt they were pretty bad or non-immersive when they originally came out even â the flat ground with images of trees or houses, or occasional buildings, or areas I knew but the game made them look very generic â just didnât do it for me. Not immersed enough. It was wishful thinking on my part when I bought them at release.
Thereâs so much going into this current Flight Simulator, Iâd really be surprised if Microsoft made another one within ten years. When you look back 10-15 years from now, I bet youâll be thankful ray-tracing got implemented in this flight sim (if they implement it). I could be wrong, but I think you would beâŠ