Yess! Bad weather is the essence of flight simming adventures, for example in Alaska… The battle against the elements, having the airplane shaking and the windows freezing over, the lift reduced because of all the icing.
The engine vibration going up until one engine must be reduced to idle to prevent having N1 destroyed when a hailstorm or severe icing occurs.
Having a stall when slat and wing deicing is not switched on.
LOVE IT!
That is pure exitement and a real reason to avoid bad areas on the weather radar.
That is not exciting having no real bad weather in the sim, not thrilling, no adrenalin, no being in need of avoid thunderstorms or bad weather, no need of plan interesting new flight routes based on what the weather radar indicates.
The weather radar should become a life saviour in the flight sim and one of the most important features during the thunderstorm season
(Of course the loose of control and dangerous features and windshield freezing over etc. should be able to being fully switched off.
Otherwise the hate and flame threads like “remove icing! REMOVE ICING! REMOVE ICING! REMOVE ICING! REMOVE ICING!!” will get out of control. “Remove thunderstorms remove windshear remove bad weather remove rain remove hailstorm remove fog I cannot see, remove turbulence!!!” would become the main topic for the next six months, until the developers are be forced to remove all the really interesting features.
That´s why these features should be able to be switched off from the beginning on to make everyone happy)
I don’t have the beta, but a member of the Fenix team said that. I suppose you can only see some bitmaps related to where it rains, but not reflecting the real radar representation (apart that it will be completely useless, until Asobo don’t implement effects inside clouds/storms).
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Brief description of the issue:
There is no cloud turbulence in the sim right now. I know there are lots of topics regarding the turbulence in the game but I think we need to have a specific topic regarding the cloud turbulence since the other forms of turbulence have been generally addressed by the recent updates. We used to have significant turbulence with clouds in the Sim and I don’t remember which Sim update resulted in no cloud turbulence but it has been a while. This, I think ,is a major issue when it come to “flight” simulation since right now the clouds are just a look and beauty, nothing more.
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I’m currently flying a cross-country from KRNM to P20 in the Cessna 172. There is a gigantic line of thunderstorms between me and my destination. From the outside, they look enormous and quite nice. However, through making the poor decision to fly through it (what’s the worst that could happen?) I have found a few things missing about the weather.
For one, thunderstorms develop and extend vertically because there are updrafts and downdrafts inside of them that are powerful enough to travel at thousands of feet per minute. While flying through the storms, my Cessna barely ever experienced a bump of more than 150 FPM on the vertical speed indicator.
Thunderstorms are very dangerous to light aircraft because they can produce turbulence in the severe to extreme categories. Even miles away from the storm, the turbulence can occur. While flying directly through the heart of the storm, I experienced nothing more than light turbulence; enough to put pressure on your seat belt.
Another massive danger of thunderstorms is icing. Even on a hot summer day, the updrafts bringing moisture up into the storm at high rates cause the air to become super-cooled, and can cause icing to occur. Even with an OAT of between 1C and 0C, I experienced no icing in the storms.
GA pilots are always warned to remain at least 20NM away from developed storms due to multiple dangers. One of them is hail. Hail can be shot out of the anvil top of the storm for miles outward. While flying under the anvils and even through the storms, I encountered nothing more than light rain.
Windshear is another threat of being near storms. The winds will pick up very suddenly, and in variable directions. The gust front of the storm hits the surface and extends outward from the downdrafts of the storm hitting the surface. I experienced little to no change in wind speeds or direction while flying through the entire storm system.
The visual simulation of the storms is amazing. They look beautiful and very real to life. But I think that they are missing some things in terms of what should be happening to the airplane when I fly near or into one. It would be AMAZING to see these storms produce windshear, icing, turbulence, violent updrafts and downdrafts just like they really do. I think it would put us on a new level of realism.
I can’t find the thread at the moment, but in one of the dev broadcasts they addressed the “reduced” turbulence effects currently in the sim. Basically (and this caused a storm…pardon the pun) their view was that they reduced the up/down draft effects because too many people don’t understand the real effects inside storms and would scream that very large drafts were “unrealistic” and didn’t want to deal with it. As I recall, the devs did suggest they would probably increase the effects in the future as we came to “understand” the real effects of thunderstorms and similar situations.
Regards
If the dev said so is the dumbest thing I ever heard from a flight simulator team… if people dont understand up/down forces they should read, dont dumb down a simulator thinking that we are all kids that know nothing about aviation.
Yeah, I’m not sure I buy their explanation, but would like to hear the quote again in context. It wouldn’t surprise me if, just like the lightning was and the icing still is, the updrafts and downdrafts were way too common and way too strong. Imagine cloud surfing and then frequently and seemingly randomly getting black screens of death as the aircraft gets overstressed with little to no warning. Or a black screen every time you fly into a puffball cumulus, the same types of clouds that still shoot lightning bolts and make your aircraft instantly ice up. It’d make you want to throw the controller at the screen after the first couple of times. I hope it’s just a work in progress that they’re still implementing, and not something that’s going to remain a hole in the feature set.
In the latest Feature Discovery video there was a passing mention of “updrafts caused by heat” implying they’re modeling thermals, which should also extend into the severe convective updrafts of thunderstorms. I wish they showed this in action, but it was just the same terrain induced influence on winds like we saw in the original video months ago.
I hope they implement this as I have been flyinf around magenda areas to test things out and is as bumpy as a clear summer day.
Black screens are annoying, thats the other issue, a black screen saying you crash whilst they should uses natural forces to bring a plane down, including recovery actions. This is where xplane excels but I hope one day they fix it.
Thanks! There is no statement yet, this topic didn’t made it in the Q&A.
But there is a new local airflow system planned/ in research and maybe this opens up the possibility for more realism regarding to this topic.
So every vote counts and we should try to get this topic in the next Q&A, since an official statement is missing. It’s listed as “under investigation” which basically means nothing.
When they add realistic dangerous weather, i wonder if it will be comments like this “turbulence is way overdone, i can’t fly inside Hurricane with Savage Cub anymore”
I bet the limits they have make the turbulence feel strange as it is now with those micro turbulence we get at higher altitudes.
Thunderstorms means really unstable air, unstable air means we should avoid it to not make the aircraft unstable/uncontrollable in that unstable air because the aircraft use air to fly. Overdone unstable air is realistic.