Fixed Aircraft being upside down in exteded firefighting mission
Removed wind inside Aircraft Configurator, HQ and mission’s hangar
Fixed aircraft not loading in aircraft configurator when selecting to fast and fixed aircraft having seatbelt displayed before the whole model in aircraft configurator
Fixed pilot appearing in the aircraft configurator when player’s aircraft is from a 2020 package
Vegetation
Fixed grass render distance
Added one or two low to medium-height trees or bushes to most forest biomes to soften forest edges. While this may make the undergrowth appear denser, the change prioritizes the pilot’s perspective over a hiker’s view
Higher ratio of deciduous species in Temperate_Mixed_Cities biome
Moved Western Great Lakes forests from Deciduous to Mixed Cold North America
Reduced ratio of Acer Rubrum Mixed Cold North America
Moved Southeast US conifer savannas in Temperate_Evergreen_Cities Biome and removed any tropical look and feel tree in that Biome + reduced trees density and average height
Reduced a bit dominance of Sylvestris for more pleasant forest overview in Conifer Warm Evergreen Biome
Created a larger version of Artemisia for Steppe Biome to replace deciduous-look and feel species in that cold Biome
Added a City Biome for Steppa Ecoregion for more deciduous trees than Semi-Desert City Biome
Added some Deciduous Salix Cinerea to Steppe Biome
Added a Biome for Canary Islands with appropriate altitude gradient
Fixed too much vegetation at high altitudes in Moors Biome (Celtic broadleaf forests Ecoregion)(Vegetation detection need improvement in the future to be even more accurate)
Created Conifer_Cold_CaledonConifer Biome for Caledon conifer forests Ecoregion with more accurate altitude gradient of trees (Vegetation detection need improvement in the future to be even more accurate)
Fixed Cedrus Lebanon biome incorrect trees distribution. Reduced height of Cedrus. Reduced olea exagerated foliage ColorOffset desaturation and brightness
Scrub, ScrubSmall, ScrubInsteadOfTrees and some other MSFS 2020 missing Biomes retrocompatibility
Use of more appropriate Species to better stick to MSFS 2020 species size
Slightly reduce size of bigger Artemisia models (also used in FS2024 biomes)
Created small “variations” of Calophyllum, Senegalia and Eucalyptus for Scrub biome
Fixed an exagerated yellowish Color variation on Senegalia
Also added other missing Microsoft Flight Simulator (2020) Biomes to prevent later issues reports
Fixed plants fading being too visible
Split Mixed_Cold_AlpsAndPyrenees into one biome for Alps and one biome for Pyrenees to have a higher altitude limit of trees in Alps. The original deprecated Biome Mixed_Cold_AlpsAndPyrenees is now Fallback Biome (no Ecoregion associated) in case already used by 1st Parties
Improved Cocos Nucifera Foliage Shading and Textures
Fixed a Flickering issue occuring on one Doulas Fir mesh
Set more accurate biome to the following ecoregions :
Pernambuco interior forests
Maranhão Babaçu
Mato Grosso tropical dry forests
Caatinga
Improved the AraucariaMoistForest Ecoregion biome
Improved the Cerrado Ecoregion biome
Fixed forest sometimes having square patches
Fixed vegetation not spawning in some areas where aerial are blurry.
Added Crops types in Tropical and Subtropical Biomes to get more variety
Fixed grass disappearing when they’re additional windows
Fixed transitions between biomes were sometimes too abrupt.
Fixed Flickering of the vegetation when using multiple monitors
Traffic
Air Traffic
Fixed aircraft occupying the same parking space as other aircraft
Fixed aircraft spawning on the player at gates
Fixed aircraft taxiing in the air
Fixed aircraft not facing the right direction when spawning parked
Fixed aircraft taking off and landing on both sides of the runway simultaneously (in most cases)
Added pilot/copilot in NPC planes
Fixed AI traffic ships and aircraft not spawning correctly when using offline traffic settings.
Marketplace
Fixed an issue where some discounted items would be missing from the “On Sale” filter
Added a notification when new 2024 add-on upgrades are available
Added a filter to browse by compatible Career Specialization
Added new info on Library items when Unverified, Currently Incompatible, or PermanentlyIncompatible
Fixed an issue where the Price slider would snap back to its max value
MyLibrary
Added a popup when disabling a career compatible Marketplace addon
Accessibility
Fixed an issue where going into the top right toolbar would not properly indicate the hint to go back in the input bar
Fixed transcribe option handling both matching and non-matching languages when using remote speech-to-text
Added Speech synthesis for STT translation in Translate Text chat option
Virtual Reality
Fix moving the cursor over an ingame panel interacts with the game window
Fixed an issue causing some attached interations to not block the VR ray in some cases
Fixed an issue causing hidden yokes to still affect the VR rays
Fixed an invisible UI in VR that was taking raycasts
Fixed the toolbar that closed itself when resetting the panels in VR
Fixed the mission steps panel did not appear by default when switching to VR. Now when switching to VR, all the default settings of the game mode are reapplied
Fixed mission steps not displaying VR controllers icons
Removed the “VR Compatibility” popup
Fixed UI inputs broken after using the certification tree
Fixed in game panels position and size not saved in VR
Fixed invisible in game panels when exiting VR mode
Added native Foveated Rendering feature in the engine.
When enabled in the graphics settings, uses quad views rendering technique to improve your GPU performance.
The higher the resolution, the higher the gain. (works for any headset)
Can add some CPU overhead.
If Eye-Tracking is available and enabled for your headset, it should provide best results.
Fixed grouped missions on worldmap impossible to select in VR
Holding the yoke will now disable its highlight.
Fixed Render Scale option in VR Tab not applying while in VR.
Fixed no free cam control with VR controllers default profiles
Fixed not being able to rotate the player character left/right during preflight with VR controllers default profiles
Fixed Night Lights and transparent objects leaking through Clouds in VR.
Fixed VR graphic preset LOW not setting rocks, grass and plants to a lower setting
Fixed a random crash when switching to VR with DevMode & Smart Docking System activated
Fixed a 100% crash on enabling Quad Views when using HDR monitors on Windows
Fixed interaction in VR for the collective of helicopters be implementing a similar logic to the yoke’s.
Currently only applied to the H125 and Cabri but can be applied by 3rd parties on their helicopters by defining the parameters in the CFG and disabling the collective’s ModelBehavior interaction in VR.
Fixed the interactions with the cockpit were lost after resuming from the pause in VR
Fixed the EFB panel scroll/zoom input behaviours in VR
Fixed the toolbar was not interactible in VR with the mouse when the controllers were in proximity mode
Added the option to move the EFB when it’s undocked in VR
Made the EFB interactible in VR when externalized
Fixed the conflict of interaction between instruments and vcockpits in VR. The distance was not taken into account when instruments and vcockpits were aligned.
Fixed holding and dragging a list should not click on the selected tile
Fixed right VR controllers missing default input profiles for some headsets
Fixed an issue preventing the Yoke Controller from working after leaving the pause screen
Improved the gesture detection for lever & Knobs interactions
Fixed an issue preventing the Yoke Controller from working properly in VR for the Skyship
Fixed “Ready to fly” button not clickable in VR
Fixed in game panels position and size not saved when going to the pause menu
Mapped “Unbind” in control settings to Left and Right Controllers
Fixed missing scrolling in menus with right joysticks on VR controllers
Added “QUICK PREFLIGHT” action which instantly completes the preflight on press
Added movement of text cursor with gamepad stick and dpad as well as keyboard arrows in textboxes
Added a toggle to allow to switch between device curve and input curve in the settings of the input actions
Added a locked icon on non editable presets in the controls menu
Fixed “COCKPIT QUICKVIEW LEFT/RIGHT” actions resetting the camera to the “Pilot” position when released
Changed the behavior of the cockpit camera reset: it now reset to the current view original position or to the selected pilot camera if the current view is already set to its original position.
Added “THROTTLE IDLE” action which sets all throttles to idle position (actions for individual throttles have also been added)
Updated “THROTTLE 1/2/3/4 CUT/FULL” actions into “THROTTLE 1/2/3/4 PREVIOUS/NEXT DETENT”
Added more info pages on the controls depending on whether you are in the controls, in the settings of an action or in the settings of a device
Changed the wording of the tooltips to give more info on what is changed when applying an input profile in the controls menu
Added new help page to the Controls menu
Fixed vertical camera movement blocked in cursor mode while the “TOGGLE COCKPIT VIEW FREELOOK (HOLD)” action is active
Fixed the translation of the categories that were linked to the airplane in the controls menu
Add Import/Export controls feature
Fixed the input category specific to the aircraft was not updated correctly when switching aircraft in the controls settings
Stored aircraft specific controls into a dedicated category in the Controls menu
Fixed the handle in the curves menu (of the device and of the actions)
Peripherals
Mapped “SMOKE TOGGLE” action to a varierty of peripherals on the same input as mission actions (Spray, Grapple hook, …)
Various Peripheral Fixes
Fixed binding conflict with the “COCKPIT/EXTERNAL VIEW MODE” action when using backspace in panels textfields for Keyboards.
Fixed presence of empty “_-_Asobo” default specific profiles on certain devices
Fixed inconsistent menu mapping for help pages
Fixed inverted axis on various peripherals default profiles
Fixed reverse throttle controls on suitable peripherals (now uses new “IDLE” and “NEXT/PREVIOUS DETENT” controls)
Fixed Keyboard 2020 default presets missing some actions
Fixed compatibility issues with some peripherals
Fixed eratic helicopter throttle behaviour on some peripherals
Fixed Throttle sensitivity on some peripherals default profiles
New Controls
Fixed device axis feedback point not moving on curve control per input action settings
Activities
Fixed leaderboards only displaying up to 10 entries from time to time.
Fixed subtitles scrolling speed
Fixed ribbon assistance choices applied to ribbons
Fixed wrong temperature displayed in mission briefings
Fixed typo in the “Descend to… ft” step
Fixed no pause menu displayed
Low Altutude Challenges
Smoothed Goal Pin in Low Alt challenges
Training
Fixed taxi ribbons not shown after the flight and added an upwind leg step
Fixed position of 737-8 teleport in Airliner Takeoff Training
Fixed multiple textual mistakes in Helicopter Pedals Training
Fixed F/A-18 still moving after a back on track during the takeoff training
Fixed missing engine detent notification to Airliner Landing Training
Fixed wrong downind altitude displayed in Helicotper Solo Training
Fixed scoring and a “Keep CDI Centered” step of IFR RNAV Training
Fixed multiple textual issues throughout Helicopter Training set
Overhauled the Bush Flying Water Takeoff tutorial (changed flight path, added in game marker)
Upgraded position indicators to match career style in Takeoff and Landing trainings
Fixed incorrect engine settings after back-on-tracks in F18 Split S training
Fixed wrong reaction on crashing the aircraft in the F18 trainings set
Fixed wrong reaction on crashing the glider in the Winch Advanced training
Fixed altitude step validation in Helicopter Solo
Fixed trim management steps issues in Glider Basic Handling training by adjusting payload and required trim values
Fixed steps and scoring of the Interception state of the IFR RNAV training
Fixed scoring for take off part of the VFR Departure training and fixed the flight plan in EFB
Fixed scoring for departing part of the VFR → Departure training
Added ribbons with the max speeds on the final leg in all helicopter trainings where it is required
Fixed exiting aircraft validate remove parking brake in airliner takeoff
Fixed wrong positioning of the first flight path marker and the aircrfat in the begining of the VFR Landmark Navigation training
Fixed an issue with the Cyclic Assit not being turned on after a crash and subsequent back-on-track in Helicopter training
Fixed helicopter Training set Visual Assistances management, allowing a player to control flight path assist separate from taxi ribbon assist
Fixed Tutorials’ Visual Assistances presets, allowing players to decide whether they want to have Flight Path assist on or off in trainings supporting flight paths
Fixed scoring issues in the Airplane First Solo Flight training, allowing now to recieve 100% scoring if following all the steps and making a good landing
Fixed scoring in Helicopter Confined Area training when it was not possible to have 100% scoring in Max Performance Take off part
Fixed scoring issue in Helicopter First Solo training when it was possible to have over 100% scoring for Taxi
Fixed wrong pronunciation of one word in the Airliner Take off training
Fixed false out-of-boundaries back-on-track in Helicopter → Take off mission, when player was hovering low before taking off
Fixed black screen when leaving F18 training from fail screen
Fixed reaction on crashing in all trainings
Fixed a flow blocker in IFR Test training, caused by a missing flight plan
Challenges Series
Fixed a gate which was too low in the Angel Wing Rally Race
Fix the initial and back on track trim settings for Selenice, Queenstown (AT-802), and Malaga (AT-802)
Added flight path in EFB to race activities
Free Flight
Fixed last selected livery saved in local profile
Retrieve all variations and liveries selected in aircraft configurator
Fixed spawn when trying to start at an invalid departure
Fixed an issue where the world photographer & freeflight aircraft help page were showing career informations
Travel Book
Tweaked various objectives detection in World Photographer collections
Improved East Mitten Butte’s detection in the “Lighter than Air” World Photographer collection
Improved Flydoo’s detection in the “Lighter than Air” World Photographer collection
Improved Cliffs of Dover’s detection and weather in the “Landscapes of Europe” World Photographer collection
Fixed Mallos de Riglos’ bonus requirement detection in the “Notable Rocks” World Photographer collection
Fixed Lake Leman objective being validated too easily in Landscapes of Europe collection
Fixed misplaced marker on the worldmap for the Skyship 600 objective in Protectors of the Skies collection
Fixed grammar issue in Manhattanhenge objective in New York City Tour collection
Fixed grammar issue in Mustang objective in Animals Worldwide collection
Fixed grammar issue in Dall Sheep objective in Animals Worldwide collection
Fixed Dona Marta objective detection in Extreme Airports collection
Fixed Iquique bonus objective detection in Gliders Soaring Around the World collection
Fixed grammar issue in Dona Marta objective in Extreme Airports collection
Fixed grammar issue in Mule Deer objective in Animals Worldwide collection
Fixed grammar issue in Elk objective in Animals Worldwide collection
Fixed grammar issue in Water Buffalo objective in Animals Worldwide collection
Fixed grammar issue in Black Bear objective in Animals Worldwide
Fixed grammar issue in Brown Bear objective in Animals Worldwide
Fixed grammar issue in Manhattanhenge objective description in New York City Tour collection
Fixed grammar issue in Asian Elephant objective in Animals Worldwide collection
Fixed grammar issue in Bugalaga Airstrip’s trivia in Extreme Airports collection
Fixed incomplete sentences in several objectives of Wide Body Airliners collection
Fixed typos in Narrow Body collection
Fixed misplaced briefing marker in Tridrangar Lighthouse in Notable Rocks collection
Fixed too complex requirements for Green Houses of Almeria objective in Mankind’s Megastructures collection
Increased detection tolerance of San Francisco bonus objective in Airports of the USA collection
Audio
Fixed Morse and Markers sounds being triggered multiple times
Fixed multiplayer Cabri G2 rotor sound
Fixed position of rotor/engine sounds on multiplayer and AI aircraft
Fixed CL415 water splash sounds volume not affected by volume sliders in game sound options
Windmill sound added
Windsock sound added
Character assets & animations
Fixed lip sync for instructor inside Helicopter Solo Training
Fixed objects on graph stack on themselves
Fixed passengers being stucked when there is too many people on the same path
Fixed passenger outside aircraft with aircraft’s pitch/bank
Removed CharaError model when a procedural failed to create
Player Character
Improved player character animations in 1st and 3rd person views
Fixed avatar’s ground marks drawn when avatar is paused
Fixed avatar’s ground marks drawn when avatar is attached to an object
Added another ribbon to the avatar to better see where he’s walking
Fixed multiplayer character rotating on themself without moving