Release Notes - Microsoft Flight Simulator 2024 Sim Update 2 [1.4.20.0] Available Now

Hangars

  • Fixed Aircraft being upside down in exteded firefighting mission
  • Removed wind inside Aircraft Configurator, HQ and mission’s hangar
  • Fixed aircraft not loading in aircraft configurator when selecting to fast and fixed aircraft having seatbelt displayed before the whole model in aircraft configurator
  • Fixed pilot appearing in the aircraft configurator when player’s aircraft is from a 2020 package

Vegetation

  • Fixed grass render distance
  • Added one or two low to medium-height trees or bushes to most forest biomes to soften forest edges. While this may make the undergrowth appear denser, the change prioritizes the pilot’s perspective over a hiker’s view
  • Higher ratio of deciduous species in Temperate_Mixed_Cities biome
  • Moved Western Great Lakes forests from Deciduous to Mixed Cold North America
  • Reduced ratio of Acer Rubrum Mixed Cold North America
  • Moved Southeast US conifer savannas in Temperate_Evergreen_Cities Biome and removed any tropical look and feel tree in that Biome + reduced trees density and average height
  • Reduced a bit dominance of Sylvestris for more pleasant forest overview in Conifer Warm Evergreen Biome
  • Created a larger version of Artemisia for Steppe Biome to replace deciduous-look and feel species in that cold Biome
  • Added a City Biome for Steppa Ecoregion for more deciduous trees than Semi-Desert City Biome
  • Added some Deciduous Salix Cinerea to Steppe Biome
  • Added a Biome for Canary Islands with appropriate altitude gradient
  • Fixed too much vegetation at high altitudes in Moors Biome (Celtic broadleaf forests Ecoregion)(Vegetation detection need improvement in the future to be even more accurate)
  • Created Conifer_Cold_CaledonConifer Biome for Caledon conifer forests Ecoregion with more accurate altitude gradient of trees (Vegetation detection need improvement in the future to be even more accurate)
  • Fixed Cedrus Lebanon biome incorrect trees distribution. Reduced height of Cedrus. Reduced olea exagerated foliage ColorOffset desaturation and brightness
  • Scrub, ScrubSmall, ScrubInsteadOfTrees and some other MSFS 2020 missing Biomes retrocompatibility
    • Use of more appropriate Species to better stick to MSFS 2020 species size
    • Slightly reduce size of bigger Artemisia models (also used in FS2024 biomes)
    • Created small “variations” of Calophyllum, Senegalia and Eucalyptus for Scrub biome
    • Fixed an exagerated yellowish Color variation on Senegalia
  • Also added other missing Microsoft Flight Simulator (2020) Biomes to prevent later issues reports
  • Fixed plants fading being too visible
  • Split Mixed_Cold_AlpsAndPyrenees into one biome for Alps and one biome for Pyrenees to have a higher altitude limit of trees in Alps. The original deprecated Biome Mixed_Cold_AlpsAndPyrenees is now Fallback Biome (no Ecoregion associated) in case already used by 1st Parties
  • Improved Cocos Nucifera Foliage Shading and Textures
  • Fixed a Flickering issue occuring on one Doulas Fir mesh
  • Set more accurate biome to the following ecoregions :
    • Pernambuco interior forests
    • Maranhão Babaçu
    • Mato Grosso tropical dry forests
    • Caatinga
  • Improved the AraucariaMoistForest Ecoregion biome
  • Improved the Cerrado Ecoregion biome
  • Fixed forest sometimes having square patches
  • Fixed vegetation not spawning in some areas where aerial are blurry.
  • Added Crops types in Tropical and Subtropical Biomes to get more variety
  • Fixed grass disappearing when they’re additional windows
  • Fixed transitions between biomes were sometimes too abrupt.
  • Fixed Flickering of the vegetation when using multiple monitors

Traffic

Air Traffic

  • Fixed aircraft occupying the same parking space as other aircraft
  • Fixed aircraft spawning on the player at gates
  • Fixed aircraft taxiing in the air
  • Fixed aircraft not facing the right direction when spawning parked
  • Fixed aircraft taking off and landing on both sides of the runway simultaneously (in most cases)
  • Added pilot/copilot in NPC planes
  • Fixed AI traffic ships and aircraft not spawning correctly when using offline traffic settings.

Marketplace

  • Fixed an issue where some discounted items would be missing from the “On Sale” filter
  • Added a notification when new 2024 add-on upgrades are available
  • Added a filter to browse by compatible Career Specialization
  • Added new info on Library items when Unverified, Currently Incompatible, or PermanentlyIncompatible
  • Fixed an issue where the Price slider would snap back to its max value

MyLibrary

  • Added a popup when disabling a career compatible Marketplace addon

Accessibility

  • Fixed an issue where going into the top right toolbar would not properly indicate the hint to go back in the input bar
  • Fixed transcribe option handling both matching and non-matching languages when using remote speech-to-text
  • Added Speech synthesis for STT translation in Translate Text chat option

Virtual Reality

  • Fix moving the cursor over an ingame panel interacts with the game window
  • Fixed an issue causing some attached interations to not block the VR ray in some cases
  • Fixed an issue causing hidden yokes to still affect the VR rays
  • Fixed an invisible UI in VR that was taking raycasts
  • Fixed the toolbar that closed itself when resetting the panels in VR
  • Fixed the mission steps panel did not appear by default when switching to VR. Now when switching to VR, all the default settings of the game mode are reapplied
  • Fixed mission steps not displaying VR controllers icons
  • Removed the “VR Compatibility” popup
  • Fixed UI inputs broken after using the certification tree
  • Fixed in game panels position and size not saved in VR
  • Fixed invisible in game panels when exiting VR mode
  • Added native Foveated Rendering feature in the engine.
  • When enabled in the graphics settings, uses quad views rendering technique to improve your GPU performance.
  • The higher the resolution, the higher the gain. (works for any headset)
  • Can add some CPU overhead.
  • If Eye-Tracking is available and enabled for your headset, it should provide best results.
  • Fixed grouped missions on worldmap impossible to select in VR
  • Holding the yoke will now disable its highlight.
  • Fixed Render Scale option in VR Tab not applying while in VR.
  • Fixed no free cam control with VR controllers default profiles
  • Fixed not being able to rotate the player character left/right during preflight with VR controllers default profiles
  • Fixed Night Lights and transparent objects leaking through Clouds in VR.
  • Fixed VR graphic preset LOW not setting rocks, grass and plants to a lower setting
  • Fixed a random crash when switching to VR with DevMode & Smart Docking System activated
  • Fixed a 100% crash on enabling Quad Views when using HDR monitors on Windows
  • Fixed interaction in VR for the collective of helicopters be implementing a similar logic to the yoke’s.
  • Currently only applied to the H125 and Cabri but can be applied by 3rd parties on their helicopters by defining the parameters in the CFG and disabling the collective’s ModelBehavior interaction in VR.
  • Fixed the interactions with the cockpit were lost after resuming from the pause in VR
  • Fixed the EFB panel scroll/zoom input behaviours in VR
  • Fixed the toolbar was not interactible in VR with the mouse when the controllers were in proximity mode
  • Added the option to move the EFB when it’s undocked in VR
  • Made the EFB interactible in VR when externalized
  • Fixed the conflict of interaction between instruments and vcockpits in VR. The distance was not taken into account when instruments and vcockpits were aligned.
  • Fixed holding and dragging a list should not click on the selected tile
  • Fixed right VR controllers missing default input profiles for some headsets
  • Fixed an issue preventing the Yoke Controller from working after leaving the pause screen
  • Improved the gesture detection for lever & Knobs interactions
  • Fixed an issue preventing the Yoke Controller from working properly in VR for the Skyship
  • Fixed “Ready to fly” button not clickable in VR
  • Fixed in game panels position and size not saved when going to the pause menu
  • Mapped “Unbind” in control settings to Left and Right Controllers
  • Fixed missing scrolling in menus with right joysticks on VR controllers
  • Fixed inverted “IN-FLIGHT UI PANEL - ZOOM AXIS” on VR controllers

Controls

  • Added “QUICK PREFLIGHT” action which instantly completes the preflight on press
  • Added movement of text cursor with gamepad stick and dpad as well as keyboard arrows in textboxes
  • Added a toggle to allow to switch between device curve and input curve in the settings of the input actions
  • Added a locked icon on non editable presets in the controls menu
  • Fixed “COCKPIT QUICKVIEW LEFT/RIGHT” actions resetting the camera to the “Pilot” position when released
  • Changed the behavior of the cockpit camera reset: it now reset to the current view original position or to the selected pilot camera if the current view is already set to its original position.
  • Added “THROTTLE IDLE” action which sets all throttles to idle position (actions for individual throttles have also been added)
  • Updated “THROTTLE 1/2/3/4 CUT/FULL” actions into “THROTTLE 1/2/3/4 PREVIOUS/NEXT DETENT”
  • Added more info pages on the controls depending on whether you are in the controls, in the settings of an action or in the settings of a device
  • Changed the wording of the tooltips to give more info on what is changed when applying an input profile in the controls menu
  • Added new help page to the Controls menu
  • Fixed vertical camera movement blocked in cursor mode while the “TOGGLE COCKPIT VIEW FREELOOK (HOLD)” action is active
  • Fixed the translation of the categories that were linked to the airplane in the controls menu
  • Add Import/Export controls feature
  • Fixed the input category specific to the aircraft was not updated correctly when switching aircraft in the controls settings
  • Stored aircraft specific controls into a dedicated category in the Controls menu
  • Fixed the handle in the curves menu (of the device and of the actions)

Peripherals

  • Mapped “SMOKE TOGGLE” action to a varierty of peripherals on the same input as mission actions (Spray, Grapple hook, …)

Various Peripheral Fixes

  • Fixed binding conflict with the “COCKPIT/EXTERNAL VIEW MODE” action when using backspace in panels textfields for Keyboards.
  • Fixed presence of empty “_-_Asobo” default specific profiles on certain devices
  • Fixed inconsistent menu mapping for help pages
  • Fixed inverted axis on various peripherals default profiles
  • Fixed reverse throttle controls on suitable peripherals (now uses new “IDLE” and “NEXT/PREVIOUS DETENT” controls)
  • Fixed Keyboard 2020 default presets missing some actions
  • Fixed compatibility issues with some peripherals
  • Fixed eratic helicopter throttle behaviour on some peripherals
  • Fixed Throttle sensitivity on some peripherals default profiles

New Controls

  • Fixed device axis feedback point not moving on curve control per input action settings

Activities

  • Fixed leaderboards only displaying up to 10 entries from time to time.
  • Fixed subtitles scrolling speed
  • Fixed ribbon assistance choices applied to ribbons
  • Fixed wrong temperature displayed in mission briefings
  • Fixed typo in the “Descend to… ft” step
  • Fixed no pause menu displayed

Low Altutude Challenges

  • Smoothed Goal Pin in Low Alt challenges

Training

  • Fixed taxi ribbons not shown after the flight and added an upwind leg step
  • Fixed position of 737-8 teleport in Airliner Takeoff Training
  • Fixed multiple textual mistakes in Helicopter Pedals Training
  • Fixed F/A-18 still moving after a back on track during the takeoff training
  • Fixed missing engine detent notification to Airliner Landing Training
  • Fixed wrong downind altitude displayed in Helicotper Solo Training
  • Fixed scoring and a “Keep CDI Centered” step of IFR RNAV Training
  • Fixed multiple textual issues throughout Helicopter Training set
  • Overhauled the Bush Flying Water Takeoff tutorial (changed flight path, added in game marker)
  • Upgraded position indicators to match career style in Takeoff and Landing trainings
  • Fixed incorrect engine settings after back-on-tracks in F18 Split S training
  • Fixed wrong reaction on crashing the aircraft in the F18 trainings set
  • Fixed wrong reaction on crashing the glider in the Winch Advanced training
  • Fixed altitude step validation in Helicopter Solo
  • Fixed trim management steps issues in Glider Basic Handling training by adjusting payload and required trim values
  • Fixed steps and scoring of the Interception state of the IFR RNAV training
  • Fixed scoring for take off part of the VFR Departure training and fixed the flight plan in EFB
  • Fixed scoring for departing part of the VFR → Departure training
  • Added ribbons with the max speeds on the final leg in all helicopter trainings where it is required
  • Fixed exiting aircraft validate remove parking brake in airliner takeoff
  • Fixed wrong positioning of the first flight path marker and the aircrfat in the begining of the VFR Landmark Navigation training
  • Fixed an issue with the Cyclic Assit not being turned on after a crash and subsequent back-on-track in Helicopter training
  • Fixed helicopter Training set Visual Assistances management, allowing a player to control flight path assist separate from taxi ribbon assist
  • Fixed Tutorials’ Visual Assistances presets, allowing players to decide whether they want to have Flight Path assist on or off in trainings supporting flight paths
  • Fixed scoring issues in the Airplane First Solo Flight training, allowing now to recieve 100% scoring if following all the steps and making a good landing
  • Fixed scoring in Helicopter Confined Area training when it was not possible to have 100% scoring in Max Performance Take off part
  • Fixed scoring issue in Helicopter First Solo training when it was possible to have over 100% scoring for Taxi
  • Fixed wrong pronunciation of one word in the Airliner Take off training
  • Fixed false out-of-boundaries back-on-track in Helicopter → Take off mission, when player was hovering low before taking off
  • Fixed black screen when leaving F18 training from fail screen
  • Fixed reaction on crashing in all trainings
  • Fixed a flow blocker in IFR Test training, caused by a missing flight plan

Challenges Series

  • Fixed a gate which was too low in the Angel Wing Rally Race
  • Fix the initial and back on track trim settings for Selenice, Queenstown (AT-802), and Malaga (AT-802)
  • Added flight path in EFB to race activities

Free Flight

  • Fixed last selected livery saved in local profile
  • Retrieve all variations and liveries selected in aircraft configurator
  • Fixed spawn when trying to start at an invalid departure
  • Fixed an issue where the world photographer & freeflight aircraft help page were showing career informations

Travel Book

  • Tweaked various objectives detection in World Photographer collections
  • Improved East Mitten Butte’s detection in the “Lighter than Air” World Photographer collection
  • Improved Flydoo’s detection in the “Lighter than Air” World Photographer collection
  • Improved Cliffs of Dover’s detection and weather in the “Landscapes of Europe” World Photographer collection
  • Fixed Mallos de Riglos’ bonus requirement detection in the “Notable Rocks” World Photographer collection
  • Fixed Lake Leman objective being validated too easily in Landscapes of Europe collection
  • Fixed misplaced marker on the worldmap for the Skyship 600 objective in Protectors of the Skies collection
  • Fixed grammar issue in Manhattanhenge objective in New York City Tour collection
  • Fixed grammar issue in Mustang objective in Animals Worldwide collection
  • Fixed grammar issue in Dall Sheep objective in Animals Worldwide collection
  • Fixed Dona Marta objective detection in Extreme Airports collection
  • Fixed Iquique bonus objective detection in Gliders Soaring Around the World collection
  • Fixed grammar issue in Dona Marta objective in Extreme Airports collection
  • Fixed grammar issue in Mule Deer objective in Animals Worldwide collection
  • Fixed grammar issue in Elk objective in Animals Worldwide collection
  • Fixed grammar issue in Water Buffalo objective in Animals Worldwide collection
  • Fixed grammar issue in Black Bear objective in Animals Worldwide
  • Fixed grammar issue in Brown Bear objective in Animals Worldwide
  • Fixed grammar issue in Manhattanhenge objective description in New York City Tour collection
  • Fixed grammar issue in Asian Elephant objective in Animals Worldwide collection
  • Fixed grammar issue in Bugalaga Airstrip’s trivia in Extreme Airports collection
  • Fixed incomplete sentences in several objectives of Wide Body Airliners collection
  • Fixed typos in Narrow Body collection
  • Fixed misplaced briefing marker in Tridrangar Lighthouse in Notable Rocks collection
  • Fixed too complex requirements for Green Houses of Almeria objective in Mankind’s Megastructures collection
  • Increased detection tolerance of San Francisco bonus objective in Airports of the USA collection

Audio

  • Fixed Morse and Markers sounds being triggered multiple times
  • Fixed multiplayer Cabri G2 rotor sound
  • Fixed position of rotor/engine sounds on multiplayer and AI aircraft
  • Fixed CL415 water splash sounds volume not affected by volume sliders in game sound options
  • Windmill sound added
  • Windsock sound added

Character assets & animations

  • Fixed lip sync for instructor inside Helicopter Solo Training
  • Fixed objects on graph stack on themselves
  • Fixed passengers being stucked when there is too many people on the same path
  • Fixed passenger outside aircraft with aircraft’s pitch/bank
  • Removed CharaError model when a procedural failed to create

Player Character

  • Improved player character animations in 1st and 3rd person views
  • Fixed avatar’s ground marks drawn when avatar is paused
  • Fixed avatar’s ground marks drawn when avatar is attached to an object
  • Added another ribbon to the avatar to better see where he’s walking
  • Fixed multiplayer character rotating on themself without moving
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