Render scaling. What exactly does this do?

What gpu do you have? 100 on 1080p should be no issue on most gpus.

GTX 1050Ti, so Iā€™m struggling. Certainly GPU bound.

Iā€™m just talking to my son-in-law about his now-redundant RX 5600 XT, so that should help.

I have that GPU in another build and also had a 750ti so I know your struggle. Both cards will struggle with 1080p.rx5600xt will make a huge difference. I am now using a 2060super not the fastest card but a huge difference in performance from my older cards.

The 1050Ti has 4Gb VRAM, and the RX5600XT has 6Gb. I was hoping for 8Gb, but I am assuming the significantly better performance of the 5600 should make up for that. Thanks for the confirmation!

3070 would have been a good upgrade if they were in stock but that might be pass your budget.You should have no issues with 6gb of vram on 1080p.AMD is ok but I still believe Nvidia cards work are generally better driver and feature wise but you end up paying more for that.
Not sure how improved AMD drivers are unless someone with an AMD card can confirm this but generally for GPUs Iā€™d highly recommend sticking with Nvidia!

Radeon drivers have been good since about 2 months after the RX5700XT launch. I run a 5700XT myself, and havenā€™t had any driver issues (didnā€™t buy it on launch).

Third-party reviews for the 6000 series Radeon cards should be out next week, and it looks like theyā€™re better than NVidiaā€™s offering (even moreso when comparing price/performance). Anyways, away those third party benchmarks :slight_smile:

I have a stupid question,
I got a new 4k monitor - but not a beefy enough system to push out 4k graphics.

What is the difference between setting native resolution to 4k but renderscale to 70ish
and
just selecting a lower fullscreen resolution, like 1440ish

?

Setting game to 4K and render scale to ~70 will cost slightly more GPU than just rendering at 1440p but the final image quality will be significantly nicer. The scaler is very good, anti aliasing and scaling up nicely which makes gauges easier to read.

If you need a bit more performance you can use eg. 65% scale, which is < 1440p but still scales to 4K pleasantly and runs faster than native 1440p.

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1440p also isnā€™t a resolution that ā€œplays niceā€ with 4k displays so when you set the screen resolution to 1440p youā€™ll notice that the images will become more blurry. I agree with lowering the render scale.