Resolutions, DLSS, DLAA and Gpu limitations (4090)

The degraded textures and overall loss of sharpness is currently a real downer in VR, even with my Pimax Crystal running at native resolution and when using TAA mode and a 5800x3D and 4090. I agree that currently FS 2020 looks far sharper.

However, even on a 43" 4K monitor running all Ultra and TLOD of 400, the textures also look bleh to me, so it’s not just VR. There’s heaps of comments about crummy 2D texture on this thread, for example:

Consensus is that its down to deliberate server settings atm not distributing full resolution, not just the game engine (some people who got on early on day one report far better sharpness before it all turned to poo). Hopefully that will improve over time.

As for performance in VR, that really is a mystery. Flying low there are some new settings that can tank performance, especially trees now, and also displacement mapping (which gives depth to hollows, bumps and plough lines on the ground when you get close) but climb high enough and it should not be rendered. Yet still we have a 40-50% loss in FPS, even on 4090s. There are DEFINITELY serious coding errors in VR that is not reflected in 2D performance, either in the sim or, just maybe, GPU drivers.

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