The PICO 4, from what I have read, seems pretty close to the Q3 as well in terms of clarity. Maybe read up on the comparisons of the two headsets on google before you commit. I have seen quite a few interesting review comparisons myself
Yes, they need to! Ridiculous that it’s even possible to have this dead-end not solvable through firmware. Makes no sense.
I use VD over WiFi 6, use the USB-C just for charging (direct into the wall, not via PC) so I bought a longer good quality charging cable. So I have never run low on battery so not (hopefully) got close to this low-res issue happening to me.
As for the compression, honestly with my setup there is no visual difference in the quality I see until I go to a REALLY low bitrate. It seems to run smoother at around 80 for me (rather than the full 200 VD offers, or the 120 that it was at default IIRC) and looks exactly the same as it does at 200 so I just leave it around 70ish. It only degrades visually when I set at 20 or less. Problem is more with the audio crackling sometimes if I have it up above 120.
There is probably more to it - like there is a trade-off between what it needs to send the frames and audio to the HMD in the first place (regardless of quality) so going too low could actually LOWER the performance overall. It’s a settings minefield this VR stuff
@Eiflaa I have a 4080 (and AMD 7950X3D) and at times I really do WISH I have more VRAM and GPU power. I have had to compromise on resolution to get it smoother. I think with the extra oomph of the 4090 I could push the resolution higher without any negative effect to performance. But yeah the price difference is eye-watering. Depends if you can justify shutting your eyes and going for it. Only you can decide, but I doubt you would regret the decision once you are airborne lol.
Having said that, I am happy with my 4080 - when it’s humming along it’s really very nice with the Q3. Just that pushing the resolution higher quickly saturates the VRAM and performance drops off a cliff. Even with using OXRTK to reduce the outer ring resolution (helps a lot) and not that high settings in sim (I only have Windscreen effects and Pre-Caching in Ultra, rest a mix of High and Medium, and not that big shadow settings either).
Biggest issue, which I think is almost unavoidable with the sim in the current state, is when you throw the heaviest scenarios at it you will get stutters. Multiplayer with lots of other aircraft close around plus photogrammetry and you will be suffering. Add in AI traffic, tons of mods and, yeah… not so good.
Unfortunately my Asus router is only WiFi 5 so I am guessing from what I have read that I would be better off using the Link cable? Hopefully the one I already have for the Q2 will work okay.
Thanks for the comments on compression. Interesting
Yes it has both built in (and decent enough quality for me). Of course you could also wear proper headphones over the top, and then even route SOME audio through that (engine noises), and other audio (radio / voice) through the built in ones if you wanted to split it.
Best value, good quality VR solution right now IMO is Quest 3, 7800X3D and a 4080. I have a Quest 3, 5800X3D and 4090 and most of the time when my FPS drops below the SSW target I am CPU bound, which is why I recommend better CPU and lesser GPU than what I have. Stick with DX11 and the 16GB of VRAM on the 4080 will be enough (I had one before my 4090 and it was fine).
I do have the same rig, indeed the best value. However, was hard (still not completely) to get rid of stutters, found that cable link is more stable, and have to use SSW and OXTR so on, along some tweaks on MSFS and that app which can set TLOD and OLOD.
Ah yes, very good point mate! I am on DX12 which uses significantly more. I did try DX11 recently and it was better than previous time I tried it (no idea why) but still noticably smoother for me on DX12 so I stuck with that. Might try again and see if I can bump resolution back up… noooo, I mustn’t!! I told myself that THIS time I REALLY won’t go fiddling again!!!
Intel is currently dealing with a mess regarding the 13th and 14th gen processors and stability/crashing issues that can lead to physical damage to it. There is potentially a fix out for it, but they were being extremely shady about the entire ordeal. Not sure I’m ready to trust them again. Even without that, the AMD X3D CPUs are going to be the best option for the sim and most other gaming.
I’m running a Quest 3 and was affected by the battery saver bug, but that seems to have resolved. Whether by an update or by something I’ve done, I can’t say. There are a lot of reports that while a single factory reset may not fix it, multiple resets in a row have been successful for some people. Others said simply leaving it off and not using it for a few weeks made things better. I did 10 resets in a row with no change, but had stopped using it for a while simply because I don’t often fly VR anyway. When I used it again, I noticed it was responding to resolution changes again.
There’s also an app called Quest Game Optimizer that has been shown to be able to brute force a resolution change even on affected headsets, which apparently will persist even after uninstalling the app, effectively fixing the problem. It’s a paid program, though, at about $10.
I’m running mine on a 5800X3D (last generation) and an AMD 7800XT graphics card through Virtual Desktop instead of the Quest program. It took some fine tuning, but I got it pretty well dialed in now. Not the highest of settings, but it looks pretty good. People recommend Nvidia for VR use, but I’ve been fine so far. VR is far from plug and play. For example, it was recommended to use SSW in a comment above. That is basically Virtual Desktop’s version of frame generation. Some people love it, some hate it. I’m in the hate it category because it causes a lot of artifacts in my setup. Others may not experience them. It is recommended to have it either on or off, not left on auto. Auto mode can lead to stutters as it kicks on and off while flying.
One nice feature of the Quest3 while using MSFS20xx is the ability to use passthrough mode (video cameras on the HMD) to be able to see some of your real world controls at the bottom of your VR image. This enables you to read a real notepad or see your joystick or find your favorite beverage - all without taking the headset off. You can enable/disable it quickly. The current Quest3 lenses plus $50 addon “best correction for your own eyesight lenses at 1.5m focal length” gives quite a large FOV with great clarity result. I use a “halo” headstrap with extra battery as well. I like the Virtual Desktop wifi6e wireless connection.
Also, the Quest3 has quite a lot of standalone capability for other non-PCVRflightsim but local VR uses.
I am either going the 7800X3d+4080+64gbRAM route for update or waiting for one more rev but waiting 6->9 months.
2024 will be interesting for VR performance and how the multithreaded features will affect that. I’m hoping we see better VR framerates which may give more headroom for higher resolution displays.
For those looking at video cards, the 5000 Nvidia cards should be hitting sometime end of this year or beginning of next which should bring some cost cuts on the 4000 series - maybe.
Also, in the run-up to MS killing off WMR and my trusty G2, been looking at other headsets. There’s a few on the way but I blame WMR for the current lack of a good lineup of wide FOV headsets. Some out now or soon have narrow FOV but high resolution. Mixed bag.
Found the Somnium VR1 and it’s very interesting but expensive. Very wide/tall FOV, high resolution, video pass-through and mixed reality to see controls/keyboards, etc (depending on model), but that 2880 x 2880 / eye resolution is a siren song.
But good headsets for simming are few right now if a person shuns the facebook/meta headsets.
I am following this thread because I am thinking that I will have to upgrade(?) from my G2 when Microsoft deprecates WMR in the fall. I am wondering if I buy the Quest 3 do I need the higher 512GB memory version?