With wmr openxr Dev tool set to 50% ss and reproduction forced on the image in Sim is distorted fov/warped when you move your head around. Tried 80 and 100 resolution scale in Sim no difference. Also using steam openxr runtime instead of wmr runtime and then controlling reprojection both on and off and ss through steam VR still stutters. Would be interested to know what the best combination is so far.