Reverse thrust axis? Where?

Agreed, as long as the hardware we use in the sim has a physical detent insert to ‘stop’ the lever at idle and unlock it to pull it back even further into the reverse zone, it should work. It’s all about placing that Neutral point in the sensitivity at the position where the idle detent is, and voila, everything else behind/under it will always be reverse.

So if Asobo wants to implement this according to real life operations the throttle needs to control prop pitch as well as thrust. This would need a quite sophisticated control settings interface. Better to leave this to the aircraft developers. But I hope they will finally implement it with the help of Asobo

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But we also need to take into account the practicality nature of it. What I mean is, your physical hardware that’s connected to the sim has to be able to support that function if they decided to add the extra function.

And yes, I agree that we should leave it to the aircraft developer to implement that, but it will come back again to the practicality of it. How do you control prop pitch as well as thrust if your hardware doesn’t have that functionality to do so in the first place. Will they have to introduce an “automatic” prop pitch relative to the more simple axis that the hardware can handle?, if so then it won’t be as realistic anymore now, does it? These are the question that needs to be discussed.

There’s no point in making an aircraft in MSFS to be so realistic and so detailed, that you are required to procure the hardware from a Level D simulator supplier that’s certified and licensed to manufacture those parts for that aircraft. There has to be a balance of compromise somewhere that it’s both high in fidelity, but also practical that the majority of consumer-level hardware can use.

It is up to the user if he wants to build a homecockpit with all control interfaces and the developer should recognize this while still keeping things easy for casual simmers.

I agree in terms that you cannot assume everybody to have sophisticated hardware for each and every aircraft. Just speaking for the turboprop (PC12) there is no need for pitch control as the constant speed prop does adjust itself automaticallly. Only during taxi operations the first notch of beta is linked to manual pitch control. So for a real life simulation of this specific aircraft only the throttle is needed and you are right with just having the simple axis control.

Yet the developer also needs to adjust things like center of gravity and other stuff. For example the Kodiak just randomly flips over when taxiing backwards, which is a normal operation for turboprops. This tells me that the developers might not even have considered this.

With respect to turboprops specifically, it is a known issue that the propeller physics are not properly (excuse the pun) modelled by Asobo and devs must use workarounds such as invisible spoilers to simulate prop drag effects, etc. This is from the developer of the recently released overhaul of the C208:

Turboprop Engine Simulation
As many users of MSFS are aware, the native turbine engine simulation is flawed. This product
makes numerous adjustments to the natively driven turbine values displayed on the cockpit
instrumentation to provide a more realistic experience, but still not without its flaws. Mainly,
users will notice the following:
● ITT does not become as limiting as it should when approaching critical altitude
● No torque bloom on takeoff as the aircraft accelerates
● Ambient temperature has a larger effect on idle ITT than it should
● Beta range not properly gated or simulated
● Propeller drag is insufficient at flight idle

Hopefully, Asobo still has this on their list of things to improve and it would be helpful if they would confirm that as it has been some months now that they have talked about it.

Yeah I don’t get your point. As I wrote already you can bypass conflicts, even with jittering hardware, with free programming software. I don’t think there is anything to argue here really, beyond arguing for sake of arguing. Whether one would like to use full range throttle with reverse (with or without reverse detent), a key to shift the regular throttle to reverse one or a functionally separate reverse throttle is a subjective question I think.

Not really. For example at the moment of writing VKB GNX EVO with WW2 grip and their WW2 throttle combo from their US store are at similar price point as the Turtle Beach yoke setup or the updated version of the Honeycomb yoke. Plenty of non-jittering contactless axes there.

Turboprop beta taxi issue is on Asobo end as far as I know.

Moved to Community Support, Hardware and Peripherals for better visibility.