SDK Q&A: Scenery Editor Questions

My question about development of MSFS ground.

At the current stage of SDK all ground textures have to be “covered” by a default MSFS detail texture like asphalt, concrete, paint etc., but they cause blurriness of the underlying texture.

The question:

“Please modify scenery editor to keep original high resolution of grounf textures and fix blurry effect due to covering by the layer of default MSFS asphalt type detail texture”
In other words, would be perfect to use ground textures with high resolution without compression and with invisible default detail texture (to save water and snow effects) or without default detail texture (to apply custom winter textures with a condition for dates(after releasing the seasons feature).

Hope for the developers attention to this question.

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