Even as a heavy flier this never really bothered me. Coming into and out of cloud layers the clouds behave just as I think they should and can remember. Maybe your perception of how fast they should be moving is skewed. The only time I see clouds zipping by IRL is if there’s low level winds around 40-50MPH. That only seems to happen from about 1,000-3,000 feet anyways. Anything higher does seem to go slower but that’s because you’ve increased the range in which you’re looking at the total picture. Kind of like when you zoom into 0.5nm on your ND display vs. 640NM where waypoints don’t seem to be moving. You’ve increased the depth of range.
I am not sure you can judge a PA28 (100mph) to a commerical jet 400-500mph for this copmparison.
One thing that may impact on this is the lack of cloud structure in the sim. There is no real wispiness to them, and they also do not occlude the wings when you pass through them, so its like you are flying inside an opaque lightbulb.
The cloud is on the outside of your planes “bubble”, and does not interact with it.
Timestamp around 1:38 would do nicely.
I don’t think I’ve ever seen anything that approaches this. But I have seen those larger changes in cloud formation far past the wing tips.
I mentioned both in my post.
Here’s another good example, starting at 5:28:
Trying slowing this down to 0.5x speed and it still doesn’t look similar to what you’d see in the sim/ The problem isnt so much it feeling “slow”, but more about how the cloud structures in MSFS are very low poly.
yeah the visual sense of speedis definitely not here in MSFS
Actually it’s not extremely bad, i just paid attention to it and recorded a small take off.
It’s still processing on YT but you can tell it’s not that bad.
It can be a tad bit better tho.
https://forums.flightsimulator.com/t/live-weather-clouds-density-opacity-always-zero/544158/79?u=comfyclover4141
Here is what is potentially possible in the sim if they make improvements to it and render it well using live weather. Of my many hours spent in the sim over the past 3 years, less than 1% of my experiences have had me fly through clouds as dense as these examples. Check my description on that post.
This topic is very interesting. Hello there, i am new to this simulator. But i already have
used fsx and P3D in the past. And i can confirm that this thing din’t exist back then either.
Yes kinda unrealistic i’d say.
Now, as far as i can remember in P3D4 and above, i was using a “tool” in which i could manipulate and change colors, reflections etc… ON the aircraft’s fuselage.
That being said, during that process i noticed something on the aircraft’s “skeleton” or fuselage as they say it, which looked almost like a “SQUARE BOX” around it.
So then i realized that this “box” around it, was working as an “Activator” to something…
… and this “something”, was actually the colision boundary around the aircraft’s skeleton which was there for crashing the aircraft when it came in contact with buildings, other aircraft, trees, light poles, etc etc… And let me tell you this: this box was FAR more outside of the aircraft’s fuselage than it should be. it’s a big box that spans to the outer edge of the wings, and just a tiny bit more outside of the nose and the back end of the aircraft’s fuselage.
Now, what am i thinking is … could THIS box be the same reason why the clouds dissappear in front of the cockpit so early, and NOT give us the feeling we expect to have ???
I mean, just think about it … is it?
Is this “box” still present in the msfs2020, or not ..??