Sepia mask & light bloom at night still not fixed. Unrealistic ground effects still present. Unrealistic glow at night

It is not dynamic now. Think of it this way- Same sepia as you see today, just defined by the location of the lights, and not by some low res imagery.

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Ah, interesting. Maybe it’s possible then. Will it get done though. We have bugs lurking around since late 2020, so I have my doubts.

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Baking lights is a workaround to fix the initial workaround, putting a bandaid on top of another bandaid instead of fixing the root cause.

Early tech alpha had incredible lamp visibility with no need for the sepia mask, only illuminating what should be illuminated.

It is honestly baffling how MSFS is stumbling for +5 years with the night lighting, when being so outstandingly beautiful during the day. They had it right in the early Tech Alpha, then ruined it completely with the introduction of the Sepia Mask, and then pretty much just stood still since that, making small improvements in late version MSFS2020, just to throw those out the window and regress with 2024.

But right now, pre-baking a night-map texture with actual lamp splashes might be the only solution considered since for some unimaginable reason the early tech alpha night lamp tech is completely abandoned.

Unfortunately a pre-baked night map will cause a lot of different problems, like removing of lamps in custom scenery still painting light on the ground, low flexibility and non-dynamic compared to the original lighting.

But I’ll be happy with anything else I can this pale-brown global lamp we got now.

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