Completely agree
This, this, a thousand times this. I know we are all humans and I know we all make mistakes but whatever system MS/Asobo concocted here is fundamentally flawed if it allows user data to be lost due to an outage, period.
Decades of PR (including Microsoft) spouting “the cloud makes everything better, is resilient to infrastructure failure and backs everything up” leaves zero room for excuses.
Same sync problem again. Back to square one… here we go again to lose all configuration data, this is third worldist and unacceptable
Trying to synchronize from Seville, Spain. Same thing as 2 days ago
Sim is up here in Virginia, however, MSFS server stream is jittery at best! Poor server performance! The server performance is not acceptable ! Not on Xbox version. The stutter makes the game not playable
On the other hand, it is a holiday in the USA so the server load may be part of the stutter problem?
Disable Photogrametry, it will work really better
This I never thought to do since performance has been pretty fair on DLss and frame gen. It has only been within the last couple of weeks that I see these stutters when flying into a remote, desolate airport? I’ll give this a try!
It’s only been 6 months since I decided to make the hard(ware) leap to FS2020.
I’m an older guy who believes that what I buy, I should own. This latest crash and the subsequent loss of all my flight settings in FS2020, tells me that I just paid an up front price to lease this game until microsoft won’t support it anymore.
I love the sim and the great graphic detail, but I hate the fact I’m not able to have control over it.
You can have the best PC in the world, but if the servers have trouble sending you the photogrammetry images (which are streamed and not stored on your hard drive), you’ll get stuttering.
Whenever I have stuttering, I deactivate photogrammetry, and that solves the problem. Some days photogrammetry works very well, and other days not at all.
Just out of interest, does anyone know if MSFS loads local photogrammetry data into the rolling cache as soon as the flight details are entered into the World Map and fly now is selected or does it only put data into the cache after it has been downloaded during the flight itself?
The former might remove at least some in-flight stuttering, perhaps at the expense of a slightly longer flight loading time, whereas for the latter, any download performance issues would be far more obvious and in-your-face, as it were.
you can use manual cache,and load the scenery before the flight,but it does not better for me…but give a try
This is not a Steam issue but MS because I’ve got the same problems with Office 365. I think there is a pretty easy solution and that is at game start saying which continents you’ll use and only load that one/those. It will save a zillion ton of data. Otherwise you’ll need a lot more servers to get it working smoothly and I highly doubt MS is interested in doing that.
I agree! I run a high end machine and early on I had great performance. Now servers can’t keep up causing stutters even into country airports where I never had performance issues! I have the latest gen intel with 4090 graphics and a 49” screen!
Terrible performance for past few days. Very stuttery and unstable. Graphics poor too. Washed out scenery and twinkling buildings and trees.
7800 x3d + 4090 + Quest 3.
I have seen this poor performance for a couple of weeks? May be related to our Holliday here in USA loading servers? Although this seems to have started after recent server crash? I’m getting about 70 FPS with DLSS and frame gen, but if there are breaks in stream, sim will stutter. Airport loading on approach is terrible! This is with default airports. I’ve been running fairly high settings but may have to dial back until stable?
The issue that started this topic has been resolved.