Same here, and it’s what led me to this idea of an Off Screen Object Pre-Caching setting.
I know you have some strong opinions here @TenPatrol and I’d be curious to see what you think. My thoughts are if we could keep an “Ultra” cache of hot objects in VRAM it would help significantly.
Seb pretty much confirmed my theory that stutters can be caused by paging from slower memory (or disk/network) into VRAM. If those objects aren’t evicted, there is no need to page them back in. That’s not surprising, but it was good to hear it confirmed.
Full topic here - hoping for a discussion and hopefully some developer involvement: