Shimmering/AA downgrade since SU5 (in-game, not menus/overlays)

This is outrageous! Unless of course, as I said earlier, this issue is not related to AA. I saw a thread by @CptLucky8 regarding “viewdir” that it could be connected to what we see as an AA-downgrade.

Here another Video during night which shows the full extent of this very annoying bug.

https://streamable.com/mq6040

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Here another Screenshot which compares AA in SU5 (Picture above) and AA after SU5 (below)

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I can see it on 2d on my 1440p monitor as well, but it is (approximately) 20x more distracting in VR, and was not like this before SU5.

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I wonder could this be related to a DirectX update? We don’t see DirectX updates anymore like we used to.

Before with DirectX 9, you used to have to download the End-User Runtime Web Installer to get any updates for older versions of Windows.

The issue here is that DirextX updates aren’t seen in Windows Update. Are they included now automatically as part of the Graphics Drivers from Nvidia and AMD?

I know Windows 10/11 itself has a base set of DirectX 11 and 12 files included.

The only other thing I can think of that is related to the graphics is the Visual C++ Runtime Libraries. They’re updated continuously, so I wonder if there’s a fault in the code somewhere there?

The other day I ran the DirectX 9 Installer and it gave me an approximate 90 MB update. I’m surprised that wasn’t already included as part of the OS since it’s so old. However after a restart and launching my games it did not fix the shimmer problem. I wasn’t expecting much anyway since the sim doesn’t run on DirectX 9.

Besides DirectX and Visual C++ Runtimes there’s also overlays and MS Store Apps that might have play in the way your graphics are displayed. I have these apps all updated as well and it makes no difference.

I know in the past I’ve ran into issues with the Steam Overlay and the Discord Overlay. Both of which I have disabled to make sure there’s no influence on MSFS. Even with them off there’s no difference sadly.

Sorry but this video doesn’t really show it, at least on my screen. @CptLucky8’s video that he recorded with a camera were the best example I’ve seen by far.

Personally, close up buildings like that airport you are showing are also not the issue for me. I probably get some shimmer there too, but it doesn’t annoy me to the extent as it is on mid-distance autogen buildings and trees. What’s weird is also that photogrammetry doesn’t shimmer - it’s only the autogen stuff (i.e. buildings, trees) that have the problem.

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Strongly agree. It’s visible in 2D but not game-breaking like it is in VR, and it was fine before SU5.

Overall sharpness/clarity was also much better before SU5.

Thank you for your kind words! At least we’re 2 people finding my videos representing perfectly what you see in your HMD. ​But let’s be objective and close this topic, on the grounds that we’re not talking to Asobo or Microsoft here, we’re talking to the community managers and I don’t believe they are, or I can infer by the nature of some messages they might not be, the people this technical knowledge is destined to. Until maybe someone with an Xbox can post a video which repros the same situation I shot mine with, for the sake of comparing the same things, and confirm or not whether the same problem shows up on the Xbox 3D: SU5 graphics quality - #622 by CptLucky8

Thank you for your feedback. On fullscreen it should be visible imo.
However the screenshots I posted after the video show the shimmering pretty well I think.
You can see those weird black spots around some parts of the aircraft. The exact same black artifacts which are causing the same effect for the autogen buildings.

Interestingly enough, the AA looks fine on both pictures. I think what we perceive as bad AA is actually these weird black artifacts around some parts of the aircraft. This may confirm my assumption that not the AA per se is the issue, but another problem which makes the AA behave the way it does.

Just to clarify my earlier comment, I was not seeking to belittle the issue in 2d and I strongly encourage anyone who is affected by the issue in 2d to provide feedback as well, as it will hopefully encourage the devs to fix this bug for all of us. I was instead trying to give an indication of just how obvious the bug is inside the headset, for those who do not use VR.

Yeah, I definitely see it in this screenshot. I can’t 100% say whether that’s even the same issue as on the autogen buildings/trees at mid and far distances though, maybe yes..

The problem may be that it’s so much more noticeable on the stuff in the far distance because the “shimmering part” makes up a much bigger section of the entire object, so instead of seeing a “small” house in the distance, you mainly just see “shimmer”. Whereas in your screenshot, it’s just the very edge of a much larger object (the plane).

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But i don’t know how only few simmers talk about this issue. It seems that the majority of non VR simmers don’t have this issue.

I think it’s just much less noticable in 2D, I definitely see it on my PC screen. I probably wouldn’t sitting a few metres from my OLED TV though. And in VR, as somehow has note before, it magnifies by a subjective 20x.

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it’s destroying the experience for me, i see it clearly on my screen everytime i approach a city and the trees are horrible.

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Same, it’s really disappointing. I was looking forward so much to SU5 for the performance upgrade and while it did help in that regard, the overal experience is much worse than before.

1st world problem for sure, but still frustrating… How it’s not detected in VR testing (assuming there was any, since they also didn’t initially care about the AA in the menus) is beyond me.

I really hope the fixes to reflections and the shader in SU6 will improve the situation.

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The SHIMMER came for me with Simupdate 5. I don’t know what the reason for the Shimmer is. Perhaps broken Antialiasing, broken reflections, shader view or whatever. I am not a developer. But I can say that my wonderful VR experience from the past is totally broken since Simupdate 5. I was totally disappointed from the last Q&A that the developers said that there isn’t any Shimmer…

Look at the videos of the Captain. The videos show the aweful “Shimmer bug” perfectly.

I hope that it will be fixed in simupdate 6 when they will repair the broken reflections and so on. But my feeling says that we have to live with this bug, because Asobo said that aren’t able to see the shimmer or aren’t able to reproduce it.

I love flying in VR and I loved FS 2020. But with this shimmer it is not the same. Please repair it Asobo and give the wonderful V R experience from the past back.

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Same thing I’m seeing in 2D. I’ll reiterate that MSFS isn’t the only sim I’ve seen this in. The same artifacts also appear in these other sims:

Prepar3D V5.2 HF1

X Plane 11

DCS World

Orbiter 2016 Space Simulator

Obviously i could have wrong on all assumptions I made below. That’s just my point of view about this shimmering problem which appear worse in VR, and can also be visible in 2D. It could also be only a part of the problem, as in my case I’m not sure reflections and sun position are part of it, but I may have wrong.

I think the main problem I meet in my configuration, TV at 1080p and texture at ULTRA, is the “moiré” effect @CptLucky8 already talked about. The sim try to display a too big texture witch include vertical or horizontal lines (building, fence, post, tree etc.) in a too small polygon, like a bad LOD management.

The fact we see it more in VR is simple to explain IMHO: 2 view are computed at different angles so each view show a different “moiré” pattern, because even distant object are computed and textured 2 times (which can be avoided for distant objects AFAIK but that’s another topic), so the brain don’t like it when it try to fusion both views to create the depth effect.

For those who want to experiment what I’m talking about: Courchevel Airport (LFLJ), weather don’t matter but I use “Some Clouds”, 22/07/2021 at 14:00.
As soon as I appear on tarmac, from cockpit view, turn your camera to the right, the “moiré effect” appear on a fence near the house. It’s visible on monitor, cycling probably due to small plane movement, and it appear in VR, jumping out of the 3D because the difference on both left and side view computed. I can’t unfortunately fire the sim currently to grab a short video even on monitor, but it’s easy to reproduce.

Edit: Oculus Rift CV1 here

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What headset is everyone seeing their shimmer in? G2 for me

HP Reverb G2

yes, i notice also this moire, i have it on my scenery having a lot of fence too (Lake Hood on flightsim.to) while using VR.

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