Sim Update 2 Beta (1.4.11.0) Release Notes - April 8, 2025

RELEASE NOTES Sim Update 2 - Beta - 1.4.11

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.

Changes to Career/Challenge League/Multiplayer in the Sim Update 2 Beta

Beginning with the Sim Update 2 Beta, Career and Challenge League will have separate progress and leaderboards from the live build, and Multiplayer will also exist in a separate environment.
This means Career mode progress in the live build will not carry over to the flighting build, and vice versa. In addition, Challenge League in the flighting build will have a separate leaderboard from the live build. To participate in multiplayer, all users must be either on the current live build or the flighting build (users on different builds will not be able to interact with each other).
Making Career, Challenge League, and Multiplayer separate in the flighting build allows us to test additional changes and fixes that cannot be tested in the live build. All Career specializations will be unlocked by default in the flighting build to allow participants to preview changes that might not be available (based on Career mode progress) in the live build.

FAQs

Will joining the Sim Update 2 Beta (and future Sim Update Betas) impact my progress in Career mode on the live build?

  • No, Career mode progress is locked to the live build. No Career progress made in the flighting build will carry over to the live build. However, all Career mode specializations are unlocked by default in the flighting build.

Will my leaderboard records in Challenge League transfer when the flighting build becomes the live build?

  • No, Challenge League leaderboards in the flighting build will always be separate from the live build.

Will progress in other game modes (Discovery, Free Flight, etc.) be separate in the flighting build and live build?

  • No, only progress in Career and Challenge League are affected. This could change in the future.

Will content I own or purchase in the Marketplace be available on both the flighting build and the live build?

  • Yes, all content owned or purchased in the live build or the flighting build will always be available in both builds.

If playing on a flighting build, can I invite my friends on the live build to Multiplayer?

  • No. Multiplayer is now limited to friends in the same environment. To invite to Multiplayer, all participants must be in the same build environment

General Bug Fixes

  • Fixed jetways not connecting properly
  • Fixed flickering airport lights
  • FlightControlReplay (FCR) Updates:
    • Added IniBuilds A350 enhancements for replay.
    • Fixed a bug where FCR control panel window would disappear after attempting to use external pop out.
    • Fixed a bug in FCR where toggling visibility for ghosts would cause them to fall back behind their offset position.
    • Fixed a bug in FCR where ghost aircraft would remain invisible until their positional settings are changed.

Aircraft

Boeing 737 MAX 8

  • Fixed an issue where the engines would not start in cold conditions.

EFB

  • Fixed an issue where aircraft performance profiles could become stuck or stale when changing airplanes.
  • Fixed an issue where the weather page would not show the weather data on the first load.
  • Fixed an issue where the cruise speed was not always showing round numbers and increased input field size to prevent numbers being clipped.
  • Fixed an issue where the map would re-center when clicking on coordinates that do not correspond to a facility.
  • The weather page now shows the nearest available METAR and TAF data if the selected facility does not have any data.
  • Pressing the Enter key in the Route String dialog will now save changes instead of adding a line break when the “Save” button is enabled.
  • Added buttons to the enroute section that open the route string dialog, removed “add waypoint” button from the collapsed enroute section summary.
  • Adjusted spacing and button sizes of the page layout.
  • Removed the disabled “Profile view” button from the map toolbar to declutter the interface.
  • The app will now prioritize the facilities from the flight plan to be displayed on the map.
  • The charts provider toggle is now only visible for regions where FAA charts are available.
  • Added a “Refresh” button to the weather page to manually update the weather data besides the 5-minute automatic update interval.
  • Added runway entries to waypoint lists.
  • Added a “Recenter on current route” button to the map toolbar.
  • Extra fuel and payload now affect performance calculations, fixed issue when using aircraft profiles in trip fuel not always being re-calculated.
  • Fixed the cruise altitude and speed inputs having no effect on performance calculations.
  • Added missing translations to the Chart List page.
  • Moved the VFR Pattern option to the top of the procedure list for better visibility.
  • Optimized chart data fetching, reducing unnecessary data loads.
  • Added warning to the cruise altitude selection if the selected cruise altitude cannot be reached
  • Added automatic cruise altitude calculation based on the selected aircraft and the given route.
  • Added a loading spinner and a “No charts available” message to the Chart List page.
  • Moved flight plan management buttons to the header and grouped them by action. Added tooltips for every icon-button.
  • Adjusted the styling of the Flight Details page so that it is more consistent with other pages.
  • Facility Search Bar result items (facility icon, icao and facility name) are aligned horizontally.
  • Closing Facility Info Pages will clear the Facility Search Bar.
  • Added a bounds verification to georeferenced charts to fix the issue where the aircraft icon was displayed in the wrong position.

Airport

  • Fixed projected mesh not using the correct texture mips, causing block artifacts on the ground

Virtual Reality

  • Fixed a 100% crash on enabling Quad Views when using an HDR monitor on Windows

DevMode

  • Added a “First Flight” mission (FIFPLN) sample in the Career Tool
  • Added an option to trigger floating point exceptions from WASM modules

Scenery Editor

  • Fixed regression due to terraformer falloff not correctly flattening the TIN
  • Fixed big UV shift for aprons from MSFS2020 package

SDK

Samples

  • Updated Cabri G2 sample
  • Updated DA62 sample

SimConnect

  • Fixed a regression where aircraft would spawn continuously on the same parking
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