One can modify the sound files the Sound Module uses and thus somehow “control” which effect goes to which “speaker channel”. But since I’m not the dev of the Sound Module and only own a single shaker, I’ve no experience with this…
Regarding the “stopping” of the Sound Module, there are some effects, like the engine vibration, which send a lot of commands to the Sound Module, maybe this produces some overflows …
In general, I’m working on some “resource” optimization regarding the engine effects thus we could archive the same effect with fewer messages. But I still need to test it in more detail…
Ah I see, unfortunately that is not the case either. Shaker itself isn’t getting hot. Just had it all stop working after only a few minutes of flight, with engine beat being at 25 and other sounds at 50, definitely not too loud.
Just ran a test, about 8 minutes and it cut out. Engine rumble on 25 and overall volume quite low, had it at about as low as you’d want to notice it being there.
With engine rumble off entirely, everything was still working 20 minutes in (I was parked at the ramp turning flaps up and down every couple minutes)
So it does seem that engine rumble could be the cause, which is unfortunate as that is probably my favorite part other than touchdown.
Seems to be. Wasn’t really having any issues with crashes prior to setting up SSA. I’m also running TrackIR software in the background and it could be that my CPU just can’t handle it though I have a 6700K overclocked. Seems to crash at some point throughout the flight usually when the bass shakers are hitting rather hard. Could be simconnect causing it, I will try to do some more testing tonight.
First I want to say that I’m a big fan of the work you and Andre have put into SSA, thanks so much!!!
I’ve been using SSA with MSFS for a few months now, and while I’ve been very happy with it, the one area I find a little underwhelming is the turbulence vibrations. Even after turning turbulence to 100 and bringing my buttkicker volume to high (while simultaneously dropping the levels on all of the other telemetry values to not break my chair), I still find the turbulence to be tame.
Now I understand a lot of this may have to do with MSFS and the telemetry figures they’re outputting, but I was wondering if there’s anyway to get some kind of extra boost out of the turbulence telemetry? Thanks!!!
I’ve had the same issue and would also be interested in any solution. One option might be to increase the level of the wav file, but I cannot work out which wav file is for turbulence.
Guys I need some help figuring this out. I have my Buttkicker hooked up to a dedicated external USB sound card. The test sounds from SSA are all felt so all good there. How do I get simultaneous sound output to my Buttkicaker (via the external USB sound card) and MSFS (which is hooked up to the main onboard sound card) ?
Ok finally got this figured out after successful install of Simconnect. All working as intended. Off to Andre’s shop for the sound module activation key…
I have a question, I just got both the Simshaker and the sound module and I am having this real bad clicking noise along with some static… is this the module doing it ? and is there a fix for it?
Are you using a separate sound card for your bass shaker? if not, these clicking sounds are the effect sounds SSA creates… You need dedicated sound channel/card for your buttkicker…