That seems like a FAR more elegant solution than even FancyZones. I’ll keep an eye on that one.
And seeing how Asobo don’t even realize that popping out a window is a huge problem (performance wise), I don’t think they’ve really given this entire feature much thought as of yet. Hopefully now with Xbox out of the way and more focus being put back on PC the whole pop out thing can be addressed.
It’s less what we’re doing and more about how we’re doing it. We’re not relying on a 4 state sim var for our ambient brightness. It’s dynamically calculated based on time, date, position and altitude, and the position of the sun in those situations. It has a resolution of 2500 steps (vs 3) and the adjustment of ambient light happens so gradually over time that you don’t even notice it’s dynamically changing, much like real life. It also takes into account that at ground level, the sun may be quite low, but as you gain altitude, it gets higher over the horizon.
The curve is still being tweaked a bit for the best visual result and we’ll likely see that control being updated again in the near future, but as it stands right now, it works great.
So you’re right, it’s not a groundbreaking immersion feature per se. It’s just an innovative method in which it’s done which also opens the door to something else that Rob has quietly cooking in the background…
As Sling said, there’s already a few people independently working on A320 bits and pieces. There are at least 3 different people I’m aware of independently doing this atm.
Plus, none of us in our group fly that plane, so I don’t think we’re necessarily the best folks to work on it.
Wow. That’s awesome. I’ll be waiting for that one to make its way into AM with great anticipation. And thanks for letting me know so I don’t work on duplicating what you’re in the process of working on already. Any time frame for completion / release?