I believe the glass also has an “auto” setting in brightness. I didn’t try it though. IRL glass reflections are 100% a problem at night in the 8 because of the bubble canopy. One thing to also keep in mind though, from what I’ve seen from streamers and youtubers, you are actually too far from the instrument panel, and so these reflections are right in your FOV. When sitting in the real thing, they are at your peripheral, and mostly just get annoying in the landing pattern.
There is nobody here disagreeing that the reflections are harsh at the default setting. That’s the whole point, even in the real plane, you’d reduce the brightness of the panel at night. Reduce the brightness.
A. I’m not flying at night
B. Reducing the brightness doesn’t make a whole lot of difference.
It looks like SWS has put reduce glare on the next update list.
This plane is just sooo good. The flight feel is really convincing, and wow, that view when sightseeing in VR!
Was searching for Kevin Horton’s Pilot Operating Handbook for the RV-8 (found it!) and discovered a pic of his plane. Wow, I hope someone does this paint scheme!
If you’d like to see the Golden Hawks scheme, I put in a livery request and you can vote for it here.
The reflections aren’t the big deal for me. It is the lack of lights on the switches and the other controls… I cannot see a thing.
This is fixed in the next update. Should be out any day.
SWS released today a news update for RV-8, along with a list of all known bugs that are in the following link, Follow the announcement: all known bugs have been fixed. We are waiting on some tweaks to the crosswind handling and the update should be good to go out next week.
RV-8 Changes
-Canopy is less reflective
-Removed duplicate stick geometry
-Added LED floodlights to the steam cockpit
-Improved the AP backlighting
-Fixed gyro drift
-Added backlighting to glass cockpit switches
-Fixed flickering decals
-Forced autopilot to be visible in MP/AI planes
-Forced registration to be hidden in MP/AI planes
-Fixed flickering labels in steam cockpit
-Changed aerobatic smoke opacity
-Aerobatic smoke supply can last up to 10 minutes.
-Fixed missing radios from G3X
![image-3|690x457](upload://ie37CEAhGRoLqjUSYDVBUdYQYll.jpeg)
Did they say if they were planning to fix the knots/mph mix-up with the steam panel ASI?
The gauge has been corrected, but it is still the mph/knots mixed gauge.
Cool thanks! Love this plane.
Couple observations after 6 hours…
The landing lights are great but too much haze when on… also the TAS remains the same at 12000 feet and 1200 feet. That is not correct, especially while it was 28 degrees at 1200, and -4 at 12000 feet…
But, overall enjoying the heck out of the airplane. Great sounds too… keep the canopy open on takeoff and the wind ROARS.
I got this yesterday, and noticed something odd.
In level flight, apply some right rudder, and slowly increase. What I was expecting to see was a slow, induced roll to the right. What I actually see is the nose come to the right, but a slight roll to the left instead. Worse, the plane then goes into a 2000fpm climb.
This also affects crosswind landings, where you find the upwind wing striking the ground.
It feels very odd, and repeating my tests in a 172, and 182 did not exhibit this behaviour.
I also noticed it doesn’t have either of the ground contact modelling options enabled, which makes the tail-traggers extremely unstable on the ground.
I wouldn’t even bother fixing the latter until the former is fixed. To get an even reasonable landing in a 10kt crosswind from the left I am having to use right rudder, and right aileron to keep the wings level.
That even works in a takeoff. If you don’t the upwind wing crashes into the runway.
Some prop weirdness too. If I put the prop into feather, engine off, no matter how slow I go it never stops spinning. Weirder still, the prop will tend to rotate counter-clockwise. Easy to test by slewing into the air, and killing the engine. If I dive the prop will sping clockwise, and as I pull up it will slow down, then start to spin counter-clockwise, all this while it is feathered.
Yeah, the more I fly it the more I find a few oddities in the flight model… unfortunately.
I honestly couldn’t recommend anyone buy it at this point, until they fix these issues. The latter may just be an animation issue, but it’s pretty glaring. When you start the engine you actually see the prop spin counter clockwise for a second.
The bigger issue though is the coupling of yaw to roll, which appears inverted. That affects you in flight, when landing, and taking off. You don’t even need wind to illustrate it, just right rudder on take off to counteract torque is enough to bury the left wing. Apparently this has been tested by real RV-8 pilots, and I just can’t see how they saw this, and thought it accurate.
Again, I don’t remember the 10 or 14 doing any of this. SWS do have history with prop issues. Some may remember the Kodiak, and that throwing it into reverse while in flight makes it fly faster! I really wish they would go back, and fix the various issues with it, issues that no other plane has that I know of so the “sim limitations” response would be difficult to swallow.
Thanks for the video and feedback, Ive shared it with the dev and will look into it. It is unlikely to make it in this update, but it starts the next one’s tasks.
Sim limitations (or quirks) are the exact reason why the Kodiak will fly faster forward while the PC-12 will exhibit drag with the exact same propeller developement system. Also why a positively pitched propeller would spin backwards when windmilling and decelerating, but forwards in all other cases. If it weren’t for quirks and limitations we wouldn’t have to apply workarounds or -in some cases- live with them until we figure them out.
Having a blast in this although I imagine a RV14 would be more my style IRL. In sim, this fighter cockpit is brilliant. And loving the G3X.
So are you saying that if I repeat my tests in the RV-10, and RV-14 I will get the exact same results? I can’t say I ever tried the prop idle test, it I’m quite confident you don’t need right rudder, and right aileron to co-ordinate a turn.
If I don’t get the same results, then it has to be some quirk with the RV-8 specifically.
I’m curious to know what your takeoff procedure looks like? I’ve had this phenomenon where the wing randomly buries itself, but I attributed it to the MSFS ridiculous crosswind modeling. 99.9% of the time, I have no issues on takeoff.
I find with taildraggers, devs tend to dumb down the ground handling to make them manageable for the average sim pilot and guys using things like a mouse or twist grip to fly an airplane. The downside is a general lack of rudder authority, especially on the takeoff roll where IRL propwash gives you more than enough.