There hasn’t been much support for this one but it is really simple to do and very convenient in practice.
In effect, the different aircraft states are already preset in a specific file already:
- Apron.flt
- Taxi.flt
- Runway.flt
- Climb.flt
- Cruise.flt
- Approach.flt
- Final.flt
- Hangar.flt
The game is automatically loading Apron.flt
when starting at a gate, or Runway.flt
when starting on a runway. In other words, the game logic and code is already doing this dynamically and the aircraft settings for each is already setup in external files.
The idea here is to let the user select for example Apron or Taxi when selecting a gate/ramp starting position instead of the game selecting pre-defined Apron only.
In other words this is nothing more than adding a UI interface drop down or check mark for the user, and loading the corresponding file instead of the hard-coded Apron.
A small change which might help a lot newcomers and make some place on the runway too.
PS: alternatively, adding a 3rd category of spawning point could help the same:
- ramp/gate: use
Apron.flt
like it is doing now, orTaxi.flt
with the new UI option. - runway: use
Runway.flt
like it is also doing now. - any taxiway point: use
Taxi.flt
.
And you’re done with both C&D and spawning on runways in one go!