Start with aircraft ready-to-fly or cold-and-dark option when spawning on ramp/gate

There hasn’t been much support for this one but it is really simple to do and very convenient in practice.

In effect, the different aircraft states are already preset in a specific file already:

  • Apron.flt
  • Taxi.flt
  • Runway.flt
  • Climb.flt
  • Cruise.flt
  • Approach.flt
  • Final.flt
  • Hangar.flt

The game is automatically loading Apron.flt when starting at a gate, or Runway.flt when starting on a runway. In other words, the game logic and code is already doing this dynamically and the aircraft settings for each is already setup in external files.

The idea here is to let the user select for example Apron or Taxi when selecting a gate/ramp starting position instead of the game selecting pre-defined Apron only.

In other words this is nothing more than adding a UI interface drop down or check mark for the user, and loading the corresponding file instead of the hard-coded Apron.

A small change which might help a lot newcomers and make some place on the runway too.

PS: alternatively, adding a 3rd category of spawning point could help the same:

  • ramp/gate: use Apron.flt like it is doing now, or Taxi.flt with the new UI option.
  • runway: use Runway.flt like it is also doing now.
  • any taxiway point: use Taxi.flt.

And you’re done with both C&D and spawning on runways in one go!

1 Like