Stutters when Rolling Cache file is full and start's to get rolled with new data

That is really interesting.

Regarding the sound there are two interesting aspects which my recordings have revealed … but I still do not understand if what I saw is reproducible or was a random event. “Audio stutters” could be a likely result.

The recordings are here:

Now … the interesting aspects:

  • Sound … is read from (and written to) dedicated local cache files.
    • (I still have to publish my aircraft specific recordings. There it is even more obvious.)
  • The data rate at which sound files are read … seems to be different … even for the same aircraft.
    • I am suspecting (guessing) that there is some IO scheduling inside the sim.
    • Meaning … if less data is written or read from the cache … then Sound can increase its data rate.

OK. I always need to stress that I have no idea how the code looks. But the very few event recordings that I looked at so far would make this plausible.

I like the overall idea (if that is what Asobo does). But I am still puzzled about the fairly low local IO data rates that I am seeing. Read+write is at around 4 MB/s.

But I think I will from now one keep an eye on sound related data transfers. Maybe there is a pattern.

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