Awesome, nice to find a fellow cloud-curser here!
(I got a rig in a remote obsy in southern Europe for AP)
Yeah, I just think it looks weird seeing the milky way from downtown Los Angeles, as current texture is low dynamic range and doesnât scale brightness at all. (Bright stars visible while faint stars arenât)
Just saying, X Plane 11 does this the âcorrect wayâ with a textfile containing a list of stars consisting of RA / Dec / Mag, and the sim does the rest, scaling star visibility via magnitude depending on background sky brightness & so on.
But I agree, we shouldnât be peeking at the sky at night while flying in a sim, but I still think it could be done more realistic for the âgolden hoursâ and under light pollution.