The Fault in Our Stars (Not so Faulty!)

Awesome, nice to find a fellow cloud-curser here! :smiley:
(I got a rig in a remote obsy in southern Europe for AP)

Yeah, I just think it looks weird seeing the milky way from downtown Los Angeles, as current texture is low dynamic range and doesn’t scale brightness at all. (Bright stars visible while faint stars aren’t)

Just saying, X Plane 11 does this the “correct way” with a textfile containing a list of stars consisting of RA / Dec / Mag, and the sim does the rest, scaling star visibility via magnitude depending on background sky brightness & so on.

But I agree, we shouldn’t be peeking at the sky at night while flying in a sim, but I still think it could be done more realistic for the “golden hours” and under light pollution.

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